Mist of Stagnation is a multiplayer FPS/RTS hybrid that will put you into fast paced, objective based game play, in a Steam Punk world. Two teams will battle for control of the few remaining resources left on the war ridden planet, in order to advance their technology. The core game play will be based on gathering resources in the forms of Control Points, to then be used by a ‘Commander System’ to build upgrades for their team. Upgrades to weapons, vehicles, and armor to name a few will be the fundamentals for a winning team. Can you survive as the Commander, or work your way up the chain of command and lead your team to victory? Will you fight on the front lines or lead from the rear? Can you make the important decisions that will determine the outcome of the battle, or are you a natural born killer? Throw on some goggles and lace up your boots, salvation lies ahead in the Mist of Stagnation.

RSS Tutorials
UDK: Creating Modular Assets from a Texture Sheet

UDK: Creating Modular Assets from a Texture Sheet

Props Modelling Tutorial 5 comments

Tutorial that shows how to create modular assets very quickly using a texture sheet.

UDK Sculpting Turorial - Cave Assets

UDK Sculpting Turorial - Cave Assets

Props Modelling Tutorial 9 comments

Tutorial that covers how to create assets to be used in UDK for a cave. In this tutorial I create the entrance to a cave using 3DS Max and Mudbox, then...