Mist of Stagnation is a multiplayer FPS/RTS hybrid that will put you into fast paced, objective based game play, in a Steam Punk world. Two teams will battle for control of the few remaining resources left on the war ridden planet, in order to advance their technology. The core game play will be based on gathering resources in the forms of Control Points, to then be used by a ‘Commander System’ to build upgrades for their team. Upgrades to weapons, vehicles, and armor to name a few will be the fundamentals for a winning team. Can you survive as the Commander, or work your way up the chain of command and lead your team to victory? Will you fight on the front lines or lead from the rear? Can you make the important decisions that will determine the outcome of the battle, or are you a natural born killer? Throw on some goggles and lace up your boots, salvation lies ahead in the Mist of Stagnation.

Report RSS Mist of Stagnation - Fighting in the Air

Take a look into the design of our next level. It's a battle that takes place high in the sky in a battle for a cargo ship.

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What steampunk game would be complete without Airships? For this level we got together as a group and thought about what we wanted to see in a game. Airships, airships, and more airships!

The theme of this level is that the 2 factions are in the middle of a huge air battle, and are boarding a large cargo ship, to take control of it.

We started off with the mood board, created by Michael Ackerman...

Skybridge Mood sheet

and then we evolved that into a 3d concept made by Kris Thaler ...

SkyBridge Map

This was very helpful for us to get a lot of the large details for the level, and provide us with a good core to work on.

The level itself is about 25% done at this point, and will be part of our beta that is coming soon.

Here are some of the other images that we are using. The AA gun is already in place in game.

Anti Aircraft Turret

New fire particles

One of the really cool parts about this level, and the one I am most excited about, is the visual overload it will provide. Since this level takes place in the middle of a large air battle, you can expect to see a sky full of airships fighting each other, and as you can see, they will catch fire and fall from the sky from time to time.

I would also like to announce that we will be at PAX Prime this year, booth 6212. Be sure to come by and see us and play the game.

We did get a couple extra 4 day passes too, so look forward to a contest to get those. Be sure to like us on Facebook to keep up to date with that.

We are about 6 weeks out from our first convention this year, so be ready to see a lot of media coming soon, INCLUDING GAME PLAY VIDEOS!!!!

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