The game starts when two pirate galleons cross paths and a battle is launched!
Roll the dice and try your luck at capturing the perfect pair to sink your opponent's ship or their crew. Cannon cards do the greatest damage, but cannons take long to load and you’ll be able to complete more attacks by tossing hand mortars, throwing dirks, or firing flintlock pistols.
Summon a lost pirate from the depths of Davy Jones’ Locker or even persuade an enemy pirate to join your crew! Roll doubles in the heat of battle and fate will smile down upon this lowly lot and uncover treasure! No pirate can resist treasure – especially if it contains voodoo that helps them fight!
Once you destroy the pirate enemy, you’ve won! Or have you? The Pirate Ghost gives one last chance and can be a formidable opponent!
One of the recommendations you'll always find on game promotion is to create a nice responsive landing page.
I found a lot of articles on the topic, and a bunch of sample designs, but I couldn't find actual code for templates that I liked to start working from. So I hired a designer to do a basic layout, and then used twitter bootstrap and some CSS tricks to make a responsive page.
Since it was a bit frustrating for me to not have a sort of "fill in the blanks" design to work with, I've licensed all the code under the Apache 2.0 License so you can use it as the basis for your landing page as well.
I hope it can help some of you indie developers get this stuff done faster so that you can get back to what you want to do most: designing and coding your games!
You can find the code on github: Github.com
Mint Tin Pirates 1.1 has just been released to the Google Play store and will be available shortly.