Meteor is a look down military shooter for Windows 98/2000/XP/Vista/x64 supporting single player, cooperative and head to head game modes over a LAN or across the Internet. This game is 100% free, no catch.
Features Include
* Fast paced gameplay across several missions.
* An entire single player campaign.
* Network play for up for 64 players over a LAN or across the Internet (coop and head to head modes).
* All editors are included, make your own maps, graphics or even an entire mod.
* 16 bit color DirectX graphics.
* High quality sound effects and soundtrack.
Official Site
Jbplay.com
Forums
Jbserver.com
Mods and Resources
Meteormods.com
(C) 1998-2009 by James
Bunting, all rights reserved.
So, you want to start a mod?
The first thing that you need to do is to create a new base folder with a batch file to activate it. The easy way is to use MeteorFE which can be downloaded here:
Jbplay.com
--OR--
The had way is to:
Now you can go in game and edit any file you want with the exception of power ups.
Sprites
To create new sprites all you need is any art program, even paint will work, but a program that can save is .pcx files is preferable.
Create your image. The transparent color is this (R: 255 G: 0 B:255).
When the image is finished save it as a .pcx if possible, if not, save it as a .bmp and memorize the file name. Open the batch with your mod in it and go to the sprite editor. Press "Import PCX to current frame". Navigate to the place you save the image. If it is a .pcx the file will be visible. If not, type in the file name and extension into the address bar. That should give you a new sprite. Add any other frames that you may want, name it, add a light glow if you want, toggle if you want it passable or not and then save it.
Projectiles
Create and import an image the same way as a sprite with the exception of using the projectile editor instead of the sprite editor. There you can edit variables all are self explanatory with the exception of height. That is the offset distance (in pixels) of the shadow.
Weapons
All the variables are self explanatory.
Races
Races are the units that are shown in game.
Explanation of type:
Infantry: Turns stationary
Car: Turns in circles
Tank: Turns stationary
Helicopter: Flies over sprites and water. turns stationary
Plane: Flies through EVERYTHING, turns in circles
Boat: Goes through water, turns in circles
Submarine: Goes through water, moves sideways, turns stationary
Gun: Stationary object, use for turrets and stationary guards (WARNING: The AI will fire the weapon at the player no matter the facing.)
If a neutral race is given a weapon, it will fire upon everyone and the AI will not engage it.
The projectile stop variable determines whether or not it can be shot without being in an explosion radius. (Try shooting at the goldfish race for an example)
Player Character
The player character is a special race that you play as. Every weapon that you want the character to use must be mounted on it. The control type "plane" currently does not allow movement. Also, in the weapon mount menu you can cause different power ups to have different effects. For example you can set the pistol to give you a fusion cannon.
Map List Editor
Here you can edit map order and music on those maps. The single player campaign must be called "SinglePlayerAndCoop".
Power Ups
These must be edited outside the game. They are in a basic text file in your mod base folder. Follow the variable instructions there.
Map Editor
To use the new materials that you created, go to "Advanced Map Properties" and select your new player character, the tiles that you added should be entered as an extended tile set. For specific instructions, refer to the in editor help.
You can use message triggers to cause special events.
/t:ITEM will take any item, with ITEM referring to a power up.
You can edit tiles in the map editor by right clicking on the tile selection page, however, it has a tendency to crash if you try editing the advanced tile properties. Also, races and sprites are editable through the same method, BUT, do not add a new race or sprite while working on a map. If the new race or sprite is assigned the number 1 then the former number 1 becomes 2, 2 becomes 3, etc.
Music and Sounds
When adding sounds to Meteor, you can add a numerical ending to the end of a file to tell the game to randomly choose between the file name. (Meteor will randomly choose from example1, example2, example3, or example4,)
Meteor supports .xm .mod and .wav files. It does not support .mp3 files
Menu Screen
The menu screen must be called "menuback.pcx" . If you do not have have and editor with .pcx capabilities import the .bmp into the sprite editor and export it as a .pcx.
Happy Modding
This is a awesome mod about what happens before Meteor. It is very fun to play, and has clever text triggers. Contains 10 maps, 3 tracks, 1 player, 3...
Do you think that you are such a hotshot after beating Meteor? Survive this!!!! To play, place it in your base\maps folder. Start a new campaign and use...
This mission is going to be tough. We have you as our only hope of succeeding in destroying one of the enemy's bases. OBJECTIVES: - Destroy all personnel...
We have discovered that the enemy is conducting secret experiments and creating a race of mutants. We need you to put a stop to this! We sent some troops...
Good evening, OO4. Your mission is to infiltrate a Russian weapons base. The base is heavily gaurded, so you'll have to enter through the, uh, "back door...
To play, place it in your base\maps folder. Start a new campaign and use the console (`) command "map" to open it.
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
Hey! How do you play ONLINE multiplayer, we tried with hamachi, and it doesn't work!
Awesome, I've wondered when this'd be put on ModDB. =D
cool game!
i play'd it when i was 6 years old!
Looks fun. I'll probably program something like this during my last year of high school for a computer science project.
Remember, this is only a taste of all that there is. Our small community has created a variety of mods. They are hosted over at Meteormods. A few of the best may be mirrored here if their creator see fit.
I'd rather mirror the game structure than just create a mod of it. It's one thing to create content for a game, it's another to create the uh, engine.
Yeah, I guessed that. Just some shameless advertising. ;)