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Hi. I'm back. Willing to give everything and more.
News of interest. Mercs: Shadows of War is a dead project now. This does not mean that it can not be resurrected in the future. Temporarily abandoned.
That's not all, alone, this time, I embarked on a large long-term project.

This project is located in the 15th century. We see shining armor, an immersive environment, broken lances, a realistic game focused on medieval tournaments.
Main features:
Info:
Platforms: Windows, Mac, Linux, VR
Engine: Unity
Release date: TBD (Crowdfunding on Kickstarter)
Languages:
TIMELINE: Early Pre Alpha, Crowdfunding campaign, Pre Alpha, Alpha, Beta, Release, Post-release.
First shots:
During April I've been learning Zbrush, here it is the result.
Better quality, we headed to triple A.
Kind regards!
Belda.
We return. Small reintroduction to the game, changelog and some images from gallery.
Come in and read a little of everything regarding the project.
Come in and read a little of everything regarding the project.
This new section is intended for comment the images that we go up to the gallery in IndieDB.
Update v0.09s. Archery system. Drag, rotate and drop not implemented
First open version of the game, we will gradually update this page with new versions until we get ready the game launcher.
This looks really cool; I can't wait to play
HYYYYYPEEE!!!
Great project! Hope you finish it as planned.
About that dedicated server. Will player be able to host just combat modes or MMO server also?
Right now we have planned to do only game modes for dedicated servers, maybe in the future we do a light version of mmo for dedicated servers. Where you can choose a kingdom, duchy or county as map to play on the dedicated server, with the only limitation on the size of the territory.
Any chance of BETA or anything like that?
In indiedb you will have the full version of the combat system. In Desura we will sell early access to the full version of the game. MMO and game modes (combat system). The game is free to play, so it is a form of financing.
Ok.. great!
what about Steam ??
Also im dying to hear of release date!
When we have the playable mmo, we'll get into Greenlight. We do not work with dates. Within a few days we will launch a version at Desura, which will be updated every two weeks until we finish the objectives.
right...
gotcha , its gonna take about 6 months for a stable release imho :D
I do not know, we can release a mmo version in the first quarter of next year where players can wander around the area of the city of Pamplona. Expanding the territory and adding new features at short intervals.
Well , best of luck bro.
but take my sincere and brotherly advice and MAKE SURE , even if you release this on PAID Early Access on Steam (i have no knowledge of Desura , so i cant advice u on that) ,the game must have AMPLE amounts of good mmo features unlocked and ready since... the community is VERY unforgiving there and if u want this game to bloom , avoid the early downvotes and -ve reviews.
One more concern is , that is the unity engine impressive enough? The UE4 engine that has recently come out at reasonable rates , might be a better option to go for.
This game here :
www.indiedb.com/games/storm-united
is being developed by a small sutdio like yours , BUT it was on verge of being released in unity engine , but UE4 became available and they DELAYED their release by several months to integrate better Graphics Engine into their game... You might wanna check out their IndieDB page , their homepage AND FB page to get a better idea.
Im not against using the unity engine , but will the wider audience be so much forgiving.
I suggest you discuss this with your team in GREAT detail and reach the best decision you can
I know ur a small company and i really appreciate your constant communication with me , so i really must say that im impressed by the visuals and i want you guys to work overtime if needed to make this game a big hit!
Just make sure you make the best decision with regards to whats best for this game in the long run!
(Good Luck and ALL the best.)
We stayed with Unity3d, to us seems best to make a project of this size. We know it works and it facilitates the incorporation of new members because of the ease of learning. The new version of Unity is similar in terms of graphics to EU4.
We are currently delaying the arrival of the first alpha because the team member is working offline and we can not contact him except on occasion. Hopefully soon appear with the finished work.
For now we are working on the gameplay waiting to receive the 3D models of the first neighborhood, San Nicolas.
kind regards!
Well , that satisfies me a bit
all right , hope to see this AWESOME game soon!