Men of War: Vietnam is a new game in the critically acclaimed series. Two new, story-driven campaigns let you taste the explosive mix of the jungle, Hueys and rock-n-roll in early 1968.
CONTENT:
Samples to understand how to set up fauna/animal models for the game; complete with animations and properties in the basis.
You have:
A cat
A boar
(a human model too and the same dog contained in Vora_bat's example pack Moddb.com)
HOW TO USE:
Load the models in 3ds Max and then use your brain to create your own units.
All credit goes to SullenMan1 for this, I'm just sharing his work so that more people can learn.
LINK: Yadi.sk
I can't load the original page anymore so I thought of sharing the content it had, hopefully it'll get back up soon.
CONTENT:
It works as a mod (so activate it), it contains 3 dogs and 1 horse that unfortunately doesn't work if I remember correctly; the important part are the .def files and the .inc codes contained, that will give you a fast way to implement your animals/monsters.
The way of implementing new units works like exporting vehicles, take a look at the bones of the 3ds Max model and then at its .def file.
All the credit for this goes to the Best Way people and I believe Vora from the S.T.A.L.K.E.R mod (not sure tho, can't remember).
LINK: Mediafire.com
If you have questions/doubts ask me and I'll try to answer you even if I'm kinda new to fauna export.
Just thought of sharing a video tutorial made by SullenMan1 but reposted on Youtube by Man Gemer from the Vk community.
Just thought of sharing a video tutorial made by SullenMan1 but reposted on Youtube by Man Gemer from the Vk community.
DCG v4.0 has been released for original Men of War, Men of War: Assault Squad, Men of War: Condemned Heroes, and Men of War: Vietnam.
Hello! Craftan99 Founder of the Men of war Fan Club here, I'm currently in need of French tanks, in the article I have written the french tanks I am in...
>New hit points on human parts, damage impact different where bullet land. >Adjust firearm stats by level. >New AC-47 Puff Magic Dragon and Douglas A-1...
Rework damage and weapon range system, remove jam system, new gore physic, wip in destroyed obj
- Need DCG Vietnam 4.0 to work - So, you boring with regular DCG Vietnam 4.0 that never updated for like an eternity? Why not download this unofficial...
A new patch which hopefully, makes this mod better.
Here are 5 new missions,you'd better uninstall loaded mods first. new musics,new voice of us&vi;(from COD 7). And I modify some set files……
This mod is about the Quân cảnh or the South Vietnamese Military Police.
to rusher163
1C said that they are not going to release editor...
Editor or no, it still doesnt make it worth the $35 that people paid. What a debacle.
Oh, BestWay spoke with 1C, and most likely the editor will be!!!
Lazy people
wish there's a patch and includes editor multi. and mod support......-_-
Razzor now i'm asking you :) how did you solve the game mission foggy problem? I have this prob with main game missions and i haven't it with new one.
It doesn't matter i solved the foggy problem. It's linked to "haze" in mission properties.
Hmm i know about that haze thing but when i take it off on mission properties the hole map looks weird it's like it doesn't have any weather on it.. , is there any way to put the haze on without the whole map being covered by fog, this doesn't happen on the normal as of vanilla MOW. :/
take off haze when you modify the mission and after switch it on.
Okay can someone post a tutorial how to make a editor to work in this game??
I spent 35$ that i could have saved to pre-order Red Orchestra 2 and i'm getting little bit ******.
I put Assault squad editor + AS localization.pak (previusly renamed vietnam one localization2.pak)+ steam_api.dll(dunno why) in movv main dir. Then AS talk.set in resource\set\ . Extracted from file e1.pak construction files in resource\entity\construction\ , then i renamed file e1.pak to ee1.pak. Modified all files wood_spark.mtl, roof_spark.mtl , wall_spark.mtl in resource\entity\construction\vietnam\ [open them with notepad and delete the line ( emission )]. Last i extracted the file #dlg_ingame.lng from the as localization.pak in the movv localization directory. Open it with notepad , duplicate lines with all Russian names and rename one "RUS" with "VIET".
Error: i extracted construction files from e2.pak (not e1.pak)
Well it has been really helpfull but do you know why every time i try to open the MOW:V localization.pak file it says the archive is damaged and haven't even touched it... done everything you said so far but i cant put the modified #dlg_ingame.lng in to the MOW:V localization.pak directory.. please help lol
sorry I didn't say that you have to extract #dlg_ingame.lng from the AS localization.pak. The vietnam one in encrypted so you can't "see" it without decrypt it.
Another modification i forgot : in the talk.set file add these 2 lines
("phrase_voice" args %0 viet 1 %1)
("phrase_voice" args %0 viet 2 %1)
Ok, Um sorry to bother you again but every time i put load a map on and them choose a type of weather well the whole map goes all foggy and cannot see anything at all, the only way i can see is if i take off the haze but it makes it look really stupid. please help
Never mind made some changes and after a while i got it to work THANK YOU SOOOO MUCH ! :D
Ok never mind what i said about the other thing i figure it out, but now i got a new error when i start it up it says: File not found - resource/shader/postprocess/luma.fx(eiorepository.cpp,274)
>> main
>screen:set_mode
I Have no clue, please respond.
So what do i do with that #dlg_ingame.lng file, sorry for asking a lot lol.
Ok extract file luma.fx from AS gamelogic.pack (it's in \resource\shader\postprocess\ create the same directory in vietnam and put the extracted file there. If after that it says something about phrase error take #dlg_ingame.lng file open with notepad you will see many ("phrase_voice" args %0 * 1 %1) where * means usa, rus, jap etc add 2 lines with viet in that place.
ops my mistake in my last post #dlg_ingame.lng=talk.set
About #dlg_ingame.lng... there are lists of names: russian , american ,japanese names and surnames. Take a nation list ( russian american or whatever you prefer copy and past it after all names\surnames so you will have for example 2 Rus lists identical. in one clean word Rus and write Viet ( for vietnamese)