Men of War: Vietnam is a new game in the critically acclaimed series. Two new, story-driven campaigns let you taste the explosive mix of the jungle, Hueys and rock-n-roll in early 1968.

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FAUNA PACK BY SullenMan1:


CONTENT:

Samples to understand how to set up fauna/animal models for the game; complete with animations and properties in the basis.

You have:

A cat
A boar
(a human model too and the same dog contained in Vora_bat's example pack Moddb.com)

HOW TO USE:

Load the models in 3ds Max and then use your brain to create your own units.

All credit goes to SullenMan1 for this, I'm just sharing his work so that more people can learn.

LINK: Yadi.sk

ANIMAL CODE FROM BEST WAY'S FORUMS:


I can't load the original page anymore so I thought of sharing the content it had, hopefully it'll get back up soon.

CONTENT:

It works as a mod (so activate it), it contains 3 dogs and 1 horse that unfortunately doesn't work if I remember correctly; the important part are the .def files and the .inc codes contained, that will give you a fast way to implement your animals/monsters.

The way of implementing new units works like exporting vehicles, take a look at the bones of the 3ds Max model and then at its .def file.

All the credit for this goes to the Best Way people and I believe Vora from the S.T.A.L.K.E.R mod (not sure tho, can't remember).

LINK: Mediafire.com

If you have questions/doubts ask me and I'll try to answer you even if I'm kinda new to fauna export.

GEM 2 Engine - Exporting tank models (video tutorial)

GEM 2 Engine - Exporting tank models (video tutorial)

News 9 comments

Just thought of sharing a video tutorial made by SullenMan1 but reposted on Youtube by Man Gemer from the Vk community.

GEM 2 Engine - Exporting human models (video tutorial)

GEM 2 Engine - Exporting human models (video tutorial)

News 4 comments

Just thought of sharing a video tutorial made by SullenMan1 but reposted on Youtube by Man Gemer from the Vk community.

DCG v4.0 Released!

DCG v4.0 Released!

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DCG v4.0 has been released for original Men of War, Men of War: Assault Squad, Men of War: Condemned Heroes, and Men of War: Vietnam.

Request: In need of french tanks

Request: In need of french tanks

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Hello! Craftan99 Founder of the Men of war Fan Club here, I'm currently in need of French tanks, in the article I have written the french tanks I am in...

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Post comment Comments  (80 - 90 of 137)
[killz]
[killz] - - 348 comments

to rusher163

1C said that they are not going to release editor...

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Kastrenzo
Kastrenzo - - 876 comments

Editor or no, it still doesnt make it worth the $35 that people paid. What a debacle.

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[killz]
[killz] - - 348 comments

Oh, BestWay spoke with 1C, and most likely the editor will be!!!

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Trigger_
Trigger_ - - 618 comments

Lazy people

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...............
............... - - 183 comments

wish there's a patch and includes editor multi. and mod support......-_-

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Basileur
Basileur - - 25 comments

Razzor now i'm asking you :) how did you solve the game mission foggy problem? I have this prob with main game missions and i haven't it with new one.

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Basileur
Basileur - - 25 comments

It doesn't matter i solved the foggy problem. It's linked to "haze" in mission properties.

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Deputy.Dan
Deputy.Dan - - 403 comments

Hmm i know about that haze thing but when i take it off on mission properties the hole map looks weird it's like it doesn't have any weather on it.. , is there any way to put the haze on without the whole map being covered by fog, this doesn't happen on the normal as of vanilla MOW. :/

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Basileur
Basileur - - 25 comments

take off haze when you modify the mission and after switch it on.

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Wolf7
Wolf7 - - 127 comments

Okay can someone post a tutorial how to make a editor to work in this game??
I spent 35$ that i could have saved to pre-order Red Orchestra 2 and i'm getting little bit ******.

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Basileur
Basileur - - 25 comments

I put Assault squad editor + AS localization.pak (previusly renamed vietnam one localization2.pak)+ steam_api.dll(dunno why) in movv main dir. Then AS talk.set in resource\set\ . Extracted from file e1.pak construction files in resource\entity\construction\ , then i renamed file e1.pak to ee1.pak. Modified all files wood_spark.mtl, roof_spark.mtl , wall_spark.mtl in resource\entity\construction\vietnam\ [open them with notepad and delete the line ( emission )]. Last i extracted the file #dlg_ingame.lng from the as localization.pak in the movv localization directory. Open it with notepad , duplicate lines with all Russian names and rename one "RUS" with "VIET".

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Basileur
Basileur - - 25 comments

Error: i extracted construction files from e2.pak (not e1.pak)

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Deputy.Dan
Deputy.Dan - - 403 comments

Well it has been really helpfull but do you know why every time i try to open the MOW:V localization.pak file it says the archive is damaged and haven't even touched it... done everything you said so far but i cant put the modified #dlg_ingame.lng in to the MOW:V localization.pak directory.. please help lol

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Basileur
Basileur - - 25 comments

sorry I didn't say that you have to extract #dlg_ingame.lng from the AS localization.pak. The vietnam one in encrypted so you can't "see" it without decrypt it.
Another modification i forgot : in the talk.set file add these 2 lines
("phrase_voice" args %0 viet 1 %1)
("phrase_voice" args %0 viet 2 %1)

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Deputy.Dan
Deputy.Dan - - 403 comments

Ok, Um sorry to bother you again but every time i put load a map on and them choose a type of weather well the whole map goes all foggy and cannot see anything at all, the only way i can see is if i take off the haze but it makes it look really stupid. please help

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Deputy.Dan
Deputy.Dan - - 403 comments

Never mind made some changes and after a while i got it to work THANK YOU SOOOO MUCH ! :D

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Deputy.Dan
Deputy.Dan - - 403 comments

Ok never mind what i said about the other thing i figure it out, but now i got a new error when i start it up it says: File not found - resource/shader/postprocess/luma.fx(eiorepository.cpp,274)
>> main
>screen:set_mode

I Have no clue, please respond.

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Deputy.Dan
Deputy.Dan - - 403 comments

So what do i do with that #dlg_ingame.lng file, sorry for asking a lot lol.

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Basileur
Basileur - - 25 comments

Ok extract file luma.fx from AS gamelogic.pack (it's in \resource\shader\postprocess\ create the same directory in vietnam and put the extracted file there. If after that it says something about phrase error take #dlg_ingame.lng file open with notepad you will see many ("phrase_voice" args %0 * 1 %1) where * means usa, rus, jap etc add 2 lines with viet in that place.

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Basileur
Basileur - - 25 comments

ops my mistake in my last post #dlg_ingame.lng=talk.set
About #dlg_ingame.lng... there are lists of names: russian , american ,japanese names and surnames. Take a nation list ( russian american or whatever you prefer copy and past it after all names\surnames so you will have for example 2 Rus lists identical. in one clean word Rus and write Viet ( for vietnamese)

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