Men of War: Assault Squad 2 features new single player style skirmish modes that take players from extreme tank combat to deadly sniper stealth missions. Commanders can now faceoff against opponents on various new multiplayer 1v1 – 4v4 maps. To truly bring the battles to life though there is the new 8v8 game mode designed for huge battles on spectacular maps. This new Assault Squad game brings significant game engine and visual improvements as well, with special attention paid to ones that were highly requested by the players.

Description

Rebalances the Galaxy at War mod to make things more aligned with the SW universe lore.

Preview
Galaxy at War Rebalanced v1.3
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Artvro58
Artvro58 - - 262 comments

good contribution man

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obamaladen Author
obamaladen - - 215 comments

Thanks.

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Conrad_the_Sellsword
Conrad_the_Sellsword - - 11 comments

When downloaded and extracted does it kick in automatically?

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obamaladen Author
obamaladen - - 215 comments

Yes. Delete the original set folder inside the mod folder and extract the set folder from the archive.

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Guest
Guest - - 689,414 comments

does this fix the tanks issues? Like tanks cant attack another tank? It really needs some fix.

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obamaladen Author
obamaladen - - 215 comments

No. I decided to fix infantry first. I will see what i can do about this.

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obamaladen Author
obamaladen - - 215 comments

Fixed in v1.1

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Echo-Foxtrot
Echo-Foxtrot - - 175 comments

Do rebels and bazookas next

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obamaladen Author
obamaladen - - 215 comments

About Rebels:
I will need to do rookie and veteran versions of all the rebel units (that's about 968 * 3 = 2904 units). That's a lot of work. Version 0.4 of GAW will probably be released soon so it will be pointless for me to do this now.

About Bazookas:
Are you experiencing any problems? The only thing i did to them was to change the reload time to 5 from 3 seconds, so no more B2 droids killing everyone with their wrist rockets.

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Echo-Foxtrot
Echo-Foxtrot - - 175 comments

AT infantry does not automatically target and fire at vehicles with their bazookas, could you look into this?

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obamaladen Author
obamaladen - - 215 comments

Yes. I will take a look.

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obamaladen Author
obamaladen - - 215 comments

I found a fix. Included in v1.1 which i uploaded now.

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Rolenzo_22
Rolenzo_22 - - 124 comments

very good jobb !!!

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obamaladen Author
obamaladen - - 215 comments

Glad you liked it.

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jedigeneralflores
jedigeneralflores - - 38 comments

do the HE round from tanks cause "Explosions" cuz it would do damage in 0.3 version of the mod but the grass just moved around it and the units died. :P

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obamaladen Author
obamaladen - - 215 comments

Yes. I didn't modify any of the vehicle guns yet. If you're talking about dwarf droids explosive rounds it was there from the beginning.

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jedigeneralflores
jedigeneralflores - - 38 comments

ok cool I can deal with that in the meantime. Its just I was playing 0.2 this whole time cuz of the bugs in 0.3 now I can play with the newer cleaner textured units from 0.3 Thanks man! :D

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Guest
Guest - - 689,414 comments

How do I install this? I'd really like to play :D

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obamaladen Author
obamaladen - - 215 comments

Read the readme included in the download.

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jedigeneralflores
jedigeneralflores - - 38 comments

for some reason my rocket troops still don't engage vehicles. (Just noticed today.) They will actively seek them out and get in range and point their bazookas at them but will never actually pull the trigger. Anyone else experiencing this?

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obamaladen Author
obamaladen - - 215 comments

When i tested v1.1, i was playing a infinite wave map (Republic vs CIS). A AAT rushed through the republic line and i saw two clones firing their bazookas at it (they missed though). What vehicles they don't fire their bazooka at?

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jedigeneralflores
jedigeneralflores - - 38 comments

well for me it seems to be for all vehicles (I tried with AAT.)but at the time I made a clone vs stormtrooper/walker assault scenario and the clones refused to fire at the AT-AT. But I played around a little with it today and it seems if I put all bazookers on bombardment order they will continue to fire even if the vehicle is destroyed or until I give them another order. Otherwise I would have to use direct control one at a time. So a bombardment order is sorta like a fix but they still won't automatically engage on sight.

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obamaladen Author
obamaladen - - 215 comments

Decided to test the same map again and now i'm experiencing the same thing as you. The infantry just aim the bazookas and don't fire at vehicles, but they fire at super battle droids for some reason.

I'm pretty short on time so it will take a while for a new update so please be patient.

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jedigeneralflores
jedigeneralflores - - 38 comments

No worries man, take your time.

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loulou76100
loulou76100 - - 465 comments

no explosions for some cannons/tanks

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obamaladen Author
obamaladen - - 215 comments

Which cannons/vehicles?

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Guest
Guest - - 689,414 comments

thank you man

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Guest
Guest - - 689,414 comments

I love it man. Thanks for adding in tons of these stuffs!

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prantik
prantik - - 28 comments

tested the game with different combinations heres the result author if it may help u:)
old version---veichels dint engage veichels(atte vs aat),but soldiers attack veichels even with bazooka and rifles
version2------veichels engage veichels(atte vs aat(,but soldiers dont attack veichels both with blasters and rifle

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obamaladen Author
obamaladen - - 215 comments

Thanks for your help.

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obamaladen Author
obamaladen - - 215 comments

v1.2 is almost finished. Already fixed the issue with vehicles and infantry. Just need to fix some little things. Probably will be done by tomorrow.

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obamaladen Author
obamaladen - - 215 comments

Done.

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Guest
Guest - - 689,414 comments

I really enjoy the tanks fighting each other, but since I'm also using other mods with stronger units, it really affects my maps (it used to be a fair fight with the original Galaxy At War units but now units from other mods have necessarely more health). Is there any way I can tweak your patch to make it so the Star Wars units keep their original stats? Thanks for the patch, you did what the mod's developpers were too lazy to do!

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obamaladen Author
obamaladen - - 215 comments

Delete the "breed" folder from resource\set after installing the addon and then extract the "breed" folder inside "original/set" (is in the archive) into resource\set. In this way the game will use the original unit stats and inventory. But you will not be able to use the new units breeds like the stormtrooper 65th coruscant guard , 7th sky corps, magmaguards and etc.

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Guest
Guest - - 689,414 comments

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Rolenzo_22
Rolenzo_22 - - 124 comments

thanks for the mod men!! but There would be a small problem,the HE rounds explosions his missing for all tanks and walkers It would be very good to solve it..... and sory for my badd English.

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Rolenzo_22
Rolenzo_22 - - 124 comments

and one more thing assault cannons rounds does not automatically target and fire at infantry.

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obamaladen Author
obamaladen - - 215 comments

1st post: Are you talking about large cannons like the AAT main gun?

2nd post: Yes i know. They will only fire at infantry if they have HE rounds, but since HE rounds for assault cannons doesn't exist they never fire at infantry. I will fix it.

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Rolenzo_22
Rolenzo_22 - - 124 comments

thanks! and Yes for 1st post

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Rolenzo_22
Rolenzo_22 - - 124 comments

by the way when are we gonna get an update?

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obamaladen Author
obamaladen - - 215 comments

You can expect one this week.

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obamaladen Author
obamaladen - - 215 comments

Done.

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Rolenzo_22
Rolenzo_22 - - 124 comments

very good jobb!

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HaloSentinel
HaloSentinel - - 98 comments

Impressive, most impressive

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Guest
Guest - - 689,414 comments

nice Addon, but i'm just defending the stormtroopers here and if they had shoot every thing in the old Movies then it would be a short trheelogy.

PS, i'm my eng is not the best i know ;)

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obamaladen Author
obamaladen - - 215 comments

The movies are just for show. They don't hit anything because if they did they would kill the heroes and that wouldn't be a good thing. But if you take into account the expanded universe (legends) that's a whole different thing. They actually hit things there, and hit a lot.

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MR.BLOODMOON
MR.BLOODMOON - - 184 comments

ye i know! :D , so maybe i'm a empire fan but as you said they hit alot and thats just what they do and are rly good at it :D

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jedigeneralflores
jedigeneralflores - - 38 comments

Hey looks like you changed a couple of things. haven't been playing mowas2 in a while. I've been playing arma 3 with the star wars opposition mod but my pc can't handle huge battles on that game so I had to play with only a platoon vs a platoon. It's a great mod but its missing a lot of vehicle assets and i'm itching for some bigger battles so i'm bout to download this and give gaw another go.

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sseba12
sseba12 - - 9 comments

Is it possible to make clones and droids not to lay down on the ground while they fight? I mean like in the movies clones and droids are just goin on each other while shootin.

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Guest
Guest - - 689,414 comments

I really love this mod, but I'm wondering if you can manage to make aircrafts actually attack by themselves? I always have to manually operate their guns and i just wish I could be taking care of the battle while the AI takes care of their guns.

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sseba12
sseba12 - - 9 comments

Yeah would be great same with infantry to attack tanks etc.

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obamaladen Author
obamaladen - - 215 comments

Yes it can be done. Just need to find the ammo type for aircraft and them add it to the list of ammo that is used against certain unit types (infantry/tanks/etc).

Edit: Doesn't work. Airborne units don't seem to operate the same way ground units do.

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