This project aims to create, implement, test and refine a complete melee combat system, with an emphasis on player control, physical realism and on fostering emergent gameplay.

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silverfang22
silverfang22 - - 425 comments

Might just be me, but it looks like he's way off balance and would fall flat on his face (possibly skewering himself xD)

But yeah, this isn't even going to be included so it doesn't matter, but keep it in mind for future animations :D

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ImpossiblePinwheel Author
ImpossiblePinwheel - - 357 comments

Thank you for the feedback! It's always appreciated and we will bear it in mind :) - and I can definitely see what you mean about the balance, I think it's mainly because his hips are tilted too far forward.

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quatic
quatic - - 36 comments

hi can you skype and show me how i can make a melee system in sdk dekenf.nombre1

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ImpossiblePinwheel Author
ImpossiblePinwheel - - 357 comments

Please read the latest news :)

Also, we are planning for this release to be a stepping stone towards a series of games based on this system; this project is not open source.

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Description

This video shows a short sequence of attacks intended as a demonstration of the broad style of combat we hope to achieve in our Melee Combat Prototype for the CryEngine 3 SDK. It was created by the team's animator as a proof of concept. The quality of this demonstration is not indicative of the final quality of the animations.

Although this animation will not feature in the Prototype itself, it is illustrative of the kinds of attack (and the ability to chain attacks) around which the Prototype will be built.