This PC game is a top-down view single-player game hybrid of tower defence and survival shooter gameplay with a steampunk design aesthetic, set in a desolate world. The game is comprised of day and night. During the day, the player is safe and is free to familiarise himself/ herself with the environment. It is also the best time to collect Materials, which serve as the game's currency. Materials are used to purchase new traps and upgrade weapons or buy ammo. This is also the best time to set traps in the best spots for personal defence at night. At night, robotic enemies will spawn from all across the map and hunt the player down. There are four distinct enemies. Some are common and numerous, while others are rare, tough, and very deadly. Players need to survive for as long as possible. The game uses an in-game clock which shows how quickly time passes in the world of Mekabunny. Day time lasts as long as the night, but they can choose to skip to night if they feel that they are re
Greetings, exalted Mekabunny watchers! The development team is proud to present our Mekabunny game trailer!
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
We are currently only weeks away from producing a playable demo version of the game. We are hard at work making the tutorial level and the first city level playable.
Check back soon, and drop any comments you may have here, or feel free to start a topic in the forums.
Nicholas Lim.
Well most likely it wont be free but if we put it up on steam like many other indie games it will be at a pretty affordable price
your game will be free?
This looks like it's going to be very cool. Your artist is incredible, I'd love to have them contact me for some work.
steampunk
whoa, media tsunami... lots of cool concept art to check out here
Yes, it is a long overdue update for folks who do not frequent our Weebly-based website!
Please enjoy the new content, and stay tuned. Also, don't forget to chime in with any comments or feedback.
Nicholas Lim,
J.E.T.