MedievalZ is a multiplayer zombie survival game set in an early medieval setting.

  • Huge open world
  • Multiplayer
  • Zombie hordes numbering in the thousands
  • Dynamic Time of Day & Weather System
  • Challenging survival
  • Town building & crafting

Greenlight Concepts

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

Devblog 5: NPCs

News

First of all, if you haven't checked out the Steam Greenlight page, make sure to stop by.


How do NPCs work?

You can recruit NPCs to protect your castle or help you siege an enemy. For example you can order them to protect your castle when you are offline, no more easy offline raiding by your enemies!

Another option is to have them follow you while you roam the country side. You are able to configure their aggressiveness so when you encounter other players or zombies they will respond accordingly.

This gif shows the basic square formation following the player.


Roaming the countryside with your private army.


NPC Battles

The following shows two groups of NPCs colliding in a battle of 2 players. For now the color of the NPCs corresponds to your faction color, which you can customize. In future you will have to supply the army uniform to your men.


You will be able to craft different weapons for your NPCs in order to make them stronger.

To hire and maintain NPCs you will also need suitable housing such as barracks and food and water to keep the army supplied. Money will also play a role, which will be discussed in a future Devblog which focuses on the Economy.

Network Impact

The following still from the above gif.

As you can see there are some stats in the top right corner which show the current server connection information.


This is the image magnified. As you can see there are 100 NPCs (50 vs 50) and 2 connected players. The downstream is 9 KB/s (with a peak of 10KB/s) which is really low for a battle of 100 Entities. This is possible through the custom networking solution, which is written specifically for this game. I might go into more detail in a future Devblog if there is interest (especially from other Devs).

Thanks for reading and feel free to leave a comment,

Sunspear

MedievalZ - Devblog 4: Greenlight

MedievalZ - Devblog 4: Greenlight

News 3 comments

Steam Greenlight, new map, advanced castle building and a gameplay trailer.

Devblog 3: Website, Graveyard Area, Base Destruction

Devblog 3: Website, Graveyard Area, Base Destruction

News 1 comment

MedievalZ - Medieval Zombie Survival. Official Website is up. Base destruction. New graveyard area.

MedievalZ - August Update

MedievalZ - August Update

News 16 comments

MedievalZ - Medieval Zombie Survival: Campsite looting, base building, primitive & advanced weapons, zombie types.

MedievalZ - Medieval Zombie Survival

MedievalZ - Medieval Zombie Survival

News 10 comments

Introducing MedievalZ, a multiplayer zombie survival game set in an early medieval setting. Dynamic Weather, 10K Zombies, Inventory System.

Post comment Comments
FabMariani
FabMariani - - 77 comments

Love the latest update. What you did with npcs formation and flocking to target is great. How did you work it out to have so many of them on-screen, is it because they're instances of the same? Very nice stuff, really like what you doing with this.

Reply Good karma Bad karma+1 vote
FabMariani
FabMariani - - 77 comments

Seems ambitious but also definitely doable, so I'm interested in seeing this pan out. Keep it up! Cheers.

Reply Good karma Bad karma+2 votes
Kaldaran
Kaldaran - - 22 comments

I'm going to track this because I love the idea of a zombie setting without guns, therefore i think it should be much harder than your usual "Z game" as you call it.

Progress looks good so far, although it isn't that polished, still looks great for this early in development.

A few questions i hope you can answer: Is it going to be a completely empty world only filled with other human players or are there some towns or villages with a few NPC survivors?

Second: Is there going to be a story how the infection came to be? Or are you just aiming for the pure survival aspect?

I wish you good luck in your further development!

Greetings,
Kaldaran

Reply Good karma Bad karma+1 vote
Sunspear Creator
Sunspear - - 62 comments

It will be hard, banding together is a must (unless people choose to configure their servers in a way which makes it easy - you are free to do so)

There will be NPCs, however they are planned in later versions of the game. You will be able to hire them to protect your base.
Maybe even follow you, mount & blade style, however this needs testing (there is a reason why m&b campaign is single player only).
If there is a lot of interest in NPCs i might shuffle my internal roadmap around in order to implement them sooner.

There is a story, but it's low priority for now. Basically the world diverges from our timeline when the bubonic plague hits early medieval europe.
A mutation in the Yersinia Pestis strain causes the dead to rise in order to spread the plague even further. Some are immune, as in OTL, and band together to survive.

Thanks for the feedback,
Sunspear

Reply Good karma+1 vote
Aenarion_
Aenarion_ - - 1,632 comments

I really don't think that forced cooperation is a good thing. Because you'll basically be screwing over solo players and discouraging them from purchasing this game.

Reply Good karma Bad karma+1 vote
Sunspear Creator
Sunspear - - 62 comments

Like I said, since everything is configurable you can choose what server you want to play on. Hardcore survival or casual PvE base building, it's both possible.

Reply Good karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

X