Kickstarter: www.kickstarter.com/projects/1649838104/copper-dreams Mechajammer is an isometric, party-based, turn-based CRPG in a high octane dystopian cyberpunk setting.

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Spring Stuff

Spring Stuff

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Status update on game development / beta testing, some new gifs and info about soundtrack.

Alpha Progress

Alpha Progress

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Overview of features we've been putting into alpha builds since we started having backers test them the past few months!

Detonating the Room With Tile Effects

Detonating the Room With Tile Effects

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Tiles in Copper Dreams are part of the active simulation in and out of combat, and one of the last big systems we needed for the alpha to add to the sandbox...

 Hex-tiles, stackable boxes and gore explosions

Hex-tiles, stackable boxes and gore explosions

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Since the last update we had a slew of life and Copper Dreams upgrades, so we'll get into that in this update. Hannah and Joe sold a house and moved to...

Dialogue vs. Player Agency

Dialogue vs. Player Agency

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Explaining the keyword dialogue system and attempts to give the game the feel of a P&P role-playing game

Ruleset Upgrades for a Cyberpunk Horror Future

Ruleset Upgrades for a Cyberpunk Horror Future

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Detailing Copper Dream's ruleset upgrade which includes starting skills, advantages and disadvantages to make for interesting characters to roleplay

Stealth and character progression

Stealth and character progression

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In this update we wanted to talk about the specifics of sneaking mechanics and what’s involved with the sensory AI features. Along with that, we thought...

Wounds System

Wounds System

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Unlike most RPGs, Copper Dreams will not feature Hitpoints or any kind of health bar. This article explains how a character's wounds will affect them...

Quests and Keyword Dialogue

Quests and Keyword Dialogue

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We wanted to talk a little bit about events and how they are organized, the branching paths of your syndicate, and the flexibility of dialogue. Branching...

Combat Walkthrough

Combat Walkthrough

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We wanted to give a brief demonstration of combat mechanics, as this is a unique system to the CRPG world. We've had some questions on the basics, and...