Sci-fi/fantasy FPS set on a planet called Terranova in the Epsilon Eridani solar. Humanity, having consumed many of the vital resources on planet Earth, in order to grow mankind was forced with no option other than venture out from the cradle of the solar system. No longer was it an option for nations to fight against one another for dwindling resources. A platoon of soldiers are stationed in a frontier outpost on the Mars like planet called Terranova, are outnumbered by the indigenous tribes known by the grunts as ‘stickies’. The Order Army overestimate the ‘stickies’, seeing them as primitive life forms. The planet is abundant in natural resources that are vital for the imperial expansion of the Order Federation. Order Federation: With the Earth split into three main superpowers, the Order Federation comprises of Western Europe, USA, Canada, Australia and New Zealand.

Post news Report RSS Update 06/05/2010

Progress has been steady so far. Slowly and steadily building a talented team.

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Greetings everybody,

Another update with a good amount of work added. It won't be long now until we have a detailed world modeled and textured with some aliens to shoot at.

We have a new artist on board, Bill Hitchmough. I'd like to welcome him on board and I'm looking forward to seeing what he can create in the coming months ahead.

I'm on the look out for people who have knowledge of Unreal Development Kit still. Basically, anybody who thinks they are up to the job of helping to build a AAA game and can back up their claims I want to hear from you.

I want to hear from 3d artists, level designers, concept artists, animators, scriptors. Basically, anybody who can help make this game the best it can be.

For me personally, since I've started developing this game I've had interest from two professional companies, so I can say without doubt developing indie titles is a great way to help break into the games industry. It is a lot of fun as well, at least that's how it should be. Developing indie games and mods, you get to learn the whole process of game development and sharpen your skills to the required level needed to convince employers to hire you.

Working on the Meat Grinder with me, I promise I won't treat people like crap ever like some indie game dev leads have done to me in the past.

I hope you all enjoy the update and I look forward to all your comments and constructive criticisms.

Regards,

Sean Kelly

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