A stealth-based precision platformer with old school cutscenes and OST by RAC. You are Master Spy. In a world of corruption and decay, you're not just good at what you do - you're the best. And with the aid of your prototype cloaking suit and quick wit, you'll sneak your way past a multitude of enemies and obstacles, all while uncovering a plot of conspiracy and intrigue that thrusts you into a role far greater than your contract promised.

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TheUnbeholden
TheUnbeholden - - 3,599 comments

Yeah, its probably for the best. I do like doing it hardcore arcade style but ultimately inclusivity is always a nice thing.

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TurboGun Author
TurboGun - - 13 comments

Yep, and the game can get pretty hardcore at times. There will still be some tough points in Novice mode, but checkpoints will let the player attack each of those parts separately.

It had been on my mind for a while, but after putting in the last cutscene, I really got to thinking, "Hey, I actually want as many players as possible to see this."

Thanks!

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Description

After contemplating this for a while, we’ve decided we’re going to include a “Novice Mode” in Master Spy that includes in-level checkpoints. Originally I thought we wouldn’t need them, as there’s a way (menu screen cheat code!) to unlock all the levels temporarily in the Time Trial mode for those who wanted to check out different levels. With the amount of cool stuff that happens in cutscenes later on in the game, I don’t want less-skilled players to feel like they are missing out.

Check it out in action - checkpoints are represented by confidential dossiers.

I think the game will still be a challenge with check points, but ultimately I hope it opens the game up for more people to be able to play through and beat. For those who want a real challenge, the normal mode, without checkpoints, will still be default. And if they manage to beat normal mode, they unlock the limited visibility Blind Master mode!