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2065: Humanity prepares itself for the colonization of Mars. The early history of the red planet, however, holds some mysterious surprises. There is already life on Mars – (un)dead life.

Guide your crew through a breathtaking single-player campaign and solve the mystery of the undead. Well-thought-out base building and skillful resource management are the key to fending off zombie attacks. The game challenges your creativity and each level demands new tactical approaches. It is up to you to make quick, clear decisions and limit the spread of these creatures. This is the only way for you and your crew to get through the mission safely.

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*NEW UPDATE 18012019*

Hope you guys have had a great start to 2019!
We’re starting this new year with an update which adds new stuff and optimizations based on feedback we’ve had recently from you, our community. This update especially improves our crew behaviour, as well as the amount of clicking needed in the game, some optimizations and small fixes here and there. Let’s have a closer look:



We’ve worked on some crew optimizations which includes:

  • Group selection and movement
    It is now possible to move a selected group.
  • Group selection shortcuts
    It is now possible to assign a selected group to a shortcut. By default this is set to LEFTSHIFT and numbers 5 to 9. You can of course configure this in the options by yourself.
  • Group selection healing
    When you have a group selected and you click on the lander, the crew member with the lowest health will be sent to the lander for healing first.
  • Crew risk
    The possibility of a crew being attacked by an enemy is higher.
  • Lander improvements
    Crew members won’t jump directly into the lander when they are sent next to it.


We’ve reworked the tower enemy prioritization and in this context we’ve also fixed some targeting bugs. Towers are constantly checking for enemy prioritization based on attacking/not attacking, strong/weak and max health/low health – this makes them more effective.


We’ve worked on the balancing and the overall “feel” when a rocket tower shoots. The rocket tower feels much more powerful now.


In order to reduce the click amount in the game we’ve added additional shortcuts you can set to speed up your base building. It is now possible to select buildings directly by pressing a shortcut. All shortcuts for each building can be set in the options menu. We’ve also added direct ring menu shortcuts which can be pressed as soon as your mouse is over a building. If you wanted to upgrade a building before, you had to click on the building first and then select the upgrade button in the ring menu. Now it’s possible to simply hover over a building, press the direct upgrade command and the building gets upgraded. Please be aware that for compatibility reasons, those shortcuts needs to be set by yourself in the options menu as they are set to none by default.


So what’s next you might ask? As we’re working full steam on our full release, we plan to reduce the regular update amount to fully concentrate on the development of the new features. So pretty much like the calm before the storm ;) We will of course keep you all updated on what we’re working on, and what you can expect for the full release. Let us know in the forum if you have any great suggestions and feedback for the game.

As always share the news, tell your friends – any support is very much appreciated!

If you want to stay updated about further development of the game you can also follow us on our social media channels here:

Marc: Twitter
Miriam: Twitter
MarZ Rising: Twitter
MarZ Rising: Facebook
MarZ Rising: Instagram

Thank you and have fun playing!
Miriam & Marc
Over and out!


  • New: Crew group movement
  • New: Crew group assign to shortcuts
  • New: Select building shortcuts
  • New: Direct ring menu shortcuts
  • ——————————
  • Optimized: Better crew move next to lander precision
  • Optimized: Group selection click on lander, send crew with lowest health first
  • Optimized: Better tower targeting
  • Optimized: Better rocket tower feel
  • Optimized Demo: Endscreen demo video – audio fade in
  • ——————————
  • Bugfix: (hopefully fixed) Fixed a bug where sometimes the level got stucked at the end
  • Bugfix: Tower targeting bugs
  • Bugfix: Some smaller bugfixes
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Demo now available


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MarZ Rising - October Update

MarZ Rising - October Update


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Comments  (0 - 10 of 20)

Any chance you will make this game available on GOG?

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doorfortyfourMarc Creator

We would love to bring MarZ Rising to GOG but it all depends on them if they want us. We will try to release the game on GOG after our full release with all available features.

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nice game.. good job..

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Anyone buying it on Early Access? I love the looks of this game and I really want it (The video is absolutely fantastic!) but I've been burnt too many times on EA and Kickstarter. Especially by small teams that delay development or completely give up because of various life obstacles. And this is just a two-man team.

Should I take another chance?

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I'd say no, give it time and wait for reviews.

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is the game just tower defense, or will there be a story about who these zombies are supposed to be?

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doorfortyfourMarc Creator

The game is a mixture between RTS and TD (resource management, crew management, micromanagement) There is a story driven single player campaign where you get to know more about the zombies :)

Reply Good karma+2 votes

Looks awesome! It looks like the older RTS and I mean it in a good way! Keep it up!

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doorfortyfourMarc Creator

Thank you! Indeed! MarZ Rising was greatly inspired by the older RTS games like the Command&Conquer; series.

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Latest tweets from @doorfortyfour

📢 New #MarZRising #UPDATE is out! ⚡️ crew optimization ⚡️ tower enemy prioritisation ⚡️ rocket tower improvement ⚡️…

2hours ago

Voll auf die Rübe! 👊 #IndieDevHour #gamedev #indiedev #indiegaming #indiegames #MarZRising

Jan 16 2019

… if everyone is just looking for someone to help 😉 #screenshotsaturday #gamedev #indiedev #tactical #indiegame…

Jan 12 2019

Color mishmash in gizmo mode! :) #indiedevhour #MarZRising #gamedev #indiedev #unity3d

Jan 9 2019

RT @GamedevCala: Like to have some inspiration for this #gamedev week? Have a look at last weekends best of #ScreenshotSaturday post…

Jan 7 2019

Back in the office and hello to 2019! 👋 👷‍♂️ Growing towers, growing skills... at the beginning of the year.…

Jan 5 2019

Time for a #throwback at the end of the year! #screenshotsaturday #gamedev #indiedev #tactical #indiegame…

Dec 29 2018

🎄☃️ Happy holidays to all of you! ☃️🎄 A big thank you to everyone who is supporting us! It helps a lot! ❤️…

Dec 22 2018

Taking off for Christmas holidays 🎅 #IndieDevHour #gamedev #indiegame #MarZRising #tactical #towerdefense…

Dec 19 2018

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