Upcoming medieval strategy game for PC that combines deep, organic and realistic city building with large scale, tactical battles.

ORGANIC CITYBUILDING


Manor Lords aims to provide a gridless, organic city-building experience with full freedom of placement and rotation, but utilizing snapping tools to make the planning more comfortable.

The building mechanic is motivated by the growth of real medieval towns and villages, where major trade routes and landscape often influenced how the settlement shaped and developed.

HISTORICAL REALISM


While the game is not set in a particular century, every building is inspired by historical references from XI-XV century Europe.

Fields must be plowed by a team of oxen, iron bloomed in a bloomery, the sheep herded on the open pastures governed by the Lord of the Manor…

This combined with an attention to detail is the key to immersing yourself fully in the medieval fiefdom you rule.

The seasons pass, the weather changes, towns can rise and fall to war, disease or famine.

LARGE SCALE BATTLES


Manor Lords aims to portray battles that feel real, with large scale unit formations, morale, flanking, fatigue, weather and equipment all coming into play.

Position your troops wisely. Even a smaller force can beat a large one, if commanded well,

Cavalry, fortifications, units on walls, gunpowder and siege engines (trebuchets!) are a work in progress and will certainly be present in the final game.

HAND CRAFTED

This game is created by a solo developer. You can reach out to me and share your opinions, ideas and criticisms - I listen to your feedback.

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Twitter

Latest tweets from @lordsmanor

I'm working on the crime system today and I wonder if you have any ideas related to crime which you'd like to see i… T.co

Mar 10 2023

Dev diary: I'm gonna remember to the end of my days that when I first announced Manor Lords, an actual charcoal bur… T.co

Mar 9 2023

Mid-Late game towns finally got a rework. Here's how a lv3 residential area looks right now. I also worked on daub… T.co

Mar 4 2023

Check out these awesome new town militia configurations that are in the works! T.co

Feb 13 2023

While I work on improving the combat system, testers keep helping me fix and polish the citybuilding. Sharing a few… T.co

Feb 3 2023

How do you feel about squads in combat becoming "locked", and to disengage your squad having to click a "disengage"… T.co

Feb 2 2023

ML can't join another Next Fest (and I'm working on the early access build anyway) but Hooded Horse will have more… T.co

Feb 1 2023

Who doesn't like some rabbit people vs dog people combat, with an ink-drop of biblical apocalypse? If the idea of c… T.co

Jan 31 2023

Do you remember the well placement from the demo? Some players argue that they want to place their wells on the m… T.co

Jan 27 2023

Back to the military, atm fixing the militia system. We had a vote long ago whether the militia equipment should… T.co

Jan 21 2023