Manic Digger is an open-source implementation of block-building games as made famous by Minecraft. Manic Digger aims to be a generic platform ontop of which you can create your own game-types and scenerios. Through server-side scripting, any type of block-building game should be possible.

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With great anticipation we expect the games designer "exe" to be feverishly working on some updates... 2011 could be a good year!

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some of the 'todo' listing from the wiki, most of which is supported by posts on the forums:

Keyboard layout

  • Choose between QWERTY and AZERTY in options or have possibility to choose keys

Remember game options

  • shadows configFirst: ClientConfig.xml in windows forms game starter.

Night

  • Make daylight gradually darker in the evening. Changing daylight value means redrawing all chunks

Rotate block top face uv for seamless stone texture

Better Renderers\ParticleEffectBlockBreak. Particles billboards

Infinite map height

  • Increase play area and mapping options.

Optimization

  • Optimize game to run on pentium 3 600 mhz, matrox g200 agp (worse than voodo 2), 224MB
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