MakeShift is an open world, multiplayer adventure created in the spirit of classic monster collecting games such as the Pokemon Series. The core feature of MakeShift is the discovery and collection of new creatures in the wild. As you explore the world, you will encounter unique creatures and attempt to control them to fight for you. Combat in MakeShift is realtime as opposed to turn-based and the game world is online, meaning you will work with, or against, other players to accomplish your objectives.
A conceptual look at pre-alpha MakeShift, just to get a sense of the game world in motion. A lot of the game and presentation is not as polished as I would like because I am literally the only person working on this game at the moment (I hope to change that soon).
I love it. When wil this be out?
I'm working as hard as possible to get some sort of playable alpha/beta out late 2013. As soon as it is playable, I'm going to release it, and then continue expanding it with new features/monsters/places etc.