It's a platform/adventure game with retro graphics, between Amstrad and NES.
You have to help "Oz", a sorcerer, to escape from the dungeon where he is held prisoner.
The story is divided into 5 chapters and each last chapter level is a boss level.
Each boss you defeat gives you a power/item (like in Mega Man) and this power will allow you to pass the next levels.
Completing a level gives you money that mostly allows you to buy lives and continues.
There are some levels where you have to think (like in Escape Goat), but Magick is primarily a skill-based game.

My goal was to make a platform game designed for touch so without any virtual joystick :
โ— Oz walks and jumps by himself.
โ— Tap the screen to bring up a crate.
โ— These crates will help Oz to reach higher platforms (like in Solomon's Key).

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