Lugdunon is a 2d multiplayer RPG / sandbox game that is reminiscent of the 16 bit console era. Lugdunon runs within your web browser, so no client download is needed. Lugdunon can also be played ‘on the go’ on mobile devices such as iPads and Android tablets. Players can engage in combat with each other or with NPCs, craft and trade items, empower their character with the advancement system, place and decorate in-game signs using the full-featured sign editor, and more! However, what is really interesting about Lugdunon is the ability to take the game and truly make it your own. With powerful in-game editors available to players who have been designated ‘Game Masters’ and the ability to run your own server, the sky is the limit! Currently, from within the game itself, Game Masters can create new crafting recipes, add and edit NPCs, paint the landscape using up to 16 terrain layers, raise and lower elevation to create cliffs and chasms, place items, and edit NPC spawn points.

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(0.5.3) Status for Tuesday, September 24, 2013 (Games : Lugdunon : Forum : Updates : (0.5.3) Status for Tuesday, September 24, 2013 ) Locked
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Sep 24 2013 Anchor
  • Recipes are now sent to the client on initial connect. Will need to update recipe editor to use these, instead of the current method.
  • Tooltips now display how many crafting recipes have the item as the result.
  • Tooltips now display how many crafting recipes use the item as an ingredient.
  • net.lugdunon.item.Item.isSpell() will only return true id item type is ‘SPELL’ and the item is nonInstanced.
  • Keybinds, and related actions / indicators, are no longer instantiated or used on mobile devices.
  • Added game.getRecipesWithResult(itemId) to client side API.
  • Added game.getRecipesWithIngredient(itemId) to client side API.
  • Removed an erroneous recipe definition. There are now 164 recipes in the default data set.
  • Added net.lugdunon.character.effect. SpriteBasedEffect to the client side codebase.
  • Added three new effect sprites, a heal, shield, and fire blast.
  • Added an effectsOffset property to the net.lugdunon.state.sprite. FrameSet class. This property is a Point class that indicates the location offset (from the frameset’s base offset) to draw the effect sprite.
  • Added an itemInstance parameter to the net.lugdunon.item.renderer.DefaultRenderer. renderTooltip(itemInstance) function in the client side codebase.
  • Added a renderData parameter to the game. showTooltip(renderer,renderData) function in the client side codebase.
  • Item tooltips now show the crafter’s name.
  • Item tooltips now indicate if the item is a quest item.
  • Cleaned up the net.lugdunon.ui.inventory.InventoryDialog code.
  • Added bears. RAWR.
  • Fixed an issue that was causing crafting to not work.
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