Lugdunon is a 2d multiplayer RPG / sandbox game that is reminiscent of the 16 bit console era. Lugdunon runs within your web browser, so no client download is needed. Lugdunon can also be played ‘on the go’ on mobile devices such as iPads and Android tablets. Players can engage in combat with each other or with NPCs, craft and trade items, empower their character with the advancement system, place and decorate in-game signs using the full-featured sign editor, and more! However, what is really interesting about Lugdunon is the ability to take the game and truly make it your own. With powerful in-game editors available to players who have been designated ‘Game Masters’ and the ability to run your own server, the sky is the limit! Currently, from within the game itself, Game Masters can create new crafting recipes, add and edit NPCs, paint the landscape using up to 16 terrain layers, raise and lower elevation to create cliffs and chasms, place items, and edit NPC spawn points.

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(0.5.3) Status for Friday, September 27, 2013 (Games : Lugdunon : Forum : Updates : (0.5.3) Status for Friday, September 27, 2013 ) Locked
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Sep 27 2013 Anchor
  • UnitFrames should now respond properly to all character events.
  • Added net.lugdunon.ui.unitFrame.TargetFrame.npcDestroyed(npcId) to client-side API.
  • Added net.lugdunon.ui.unitFrame.ParyFrame.npcDestroyed(npcId) to client-side API.
  • Input handling is now disabled when a dialog is present.
  • Added an air / dispel effect.
  • Added a fire / resurrect effect.
  • Added a weapon / slash effect.
  • Increased the frame count on several existing effect sprites.
  • Added net.lugdunon.command.Command.canPerformAction(Character character) to the server-side API.
  • Added net.lugdunon.command.Command.canPerformActionOn(Character character) to the server-side API.
  • Added net.lugdunon.command.core.player.RemoveNPCCommand.
  • NPCs now fall down dead when killed. They persist in the 'corpse' state for 30 seconds before being removed from the game world.
  • Modified the aggro behavior to take character death into account when picking up / dropping aggro.
  • Added a flag to modifiers to indicate that they should persist through death.
  • Characters should now cease all actions upon death.

Edited by: lugdunon

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