LTKTBM 1.7 final has been in prolonged testing for a good 24 hours solid, and also features some nice gfx improvements such as these two new little monsters:
1.7 beta has been out for a good week now, and seems to be enjoyed by all (no bad comments? odd bug report, but thats what the final is for, heh, guess no feedback is good feedback) Anyhow, should have it ready for the beggining of next week, at which point ill probably take a well earned break for a while (except maybee working on adding some new routes if I can keep away from the code :p