Loria is a homage to classics from golden era of strategy games, with modern spin on controls and user experience.
Game introduces not just RTS elements but also RPG elements such as: hero units, collecting items and quest driven missions offers for a more interesting take on the RTS genre.
Goal of Loria is to take the best concepts from the classics and create a modern user-experience, intelligent AI, smooth controls, pleasing aesthetic and to add interesting content.
Loria was made with passion and love of the RTS genre, that has given us so many hours of fun.
Hopefully we have managed to recreate the experience and fun.
Multiplayer was not planned in Loria at all and is not implemented in game at this point. However due to lot of requests to include multiplayer, we started to work on the feature. Stay tuned for more news about this!
We have just reached the next major milestone in Loria’s development. Since being greenlighted on Steam, we have been working hard polishing core features and adding more content. Now, we extend our arms to the community to finish Loria in the way that we feel it deserves. We have just gone live with our crowdfunding campaign on Indiegogo and hope that your will aid us in completing the game, whilst grabbing yourself a copy.
Our new and improved trailer, which we worked hard to complete with our talented network of music producers and voice actor(s).
We felt that our old logo needed a little polishing up, whilst retaining the same style. I would say that we managed alright – but I guess I am a little biased... ;)
Make sure to stay up-to-date with Loria’s development by tuning in to our different platforms:
Until next time!
// The Loria team
A great start to 2017! We are now on Steam Greenlight and have released a demo mission for you to try.
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Our first official demo mission is here, download it, play it, loose and then play it again and again until you win! Enjoy and be sure to give us feedback...
This is a sample mission that was used for testing & debugging issues. It is very basic and does not have any objectives, just run around and slash things...
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