Long Gone Days is a 2D modern-day military RPG set in our current times, with a focus on language and cultural barriers, inspired by classic dystopian literature and visual novels. After being deployed to his first mission, Rourke leaves The Core's base for the very first time, only to discover the dark truth about the operation he's part of and the consequences of deserting an inescapable war. With no place to call home now, he must prevent the war from spreading any further, forming strong bonds along the way that will forever change his life.

Post news Report RSS January 2017 Update

January is an important month as it marks one year since we started this devlog and our Twitter. In this post we'll be showing some works in progress and screenshots.

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January 2017 Update!Hi everyone,
First of all, happy 2017 from the Long Gone Days team!
January is an important month as it marks one year since we started this devlog and our Twitter (@lgdays). We could never have foreseen the amount of things that...


Hi everyone,

First of all, happy 2017 from the Long Gone Days team!

January is an important month as it marks one year since we started our devlog (link) and our Twitter (@lgdays). We could never have foreseen the amount of things that happened during the last 12 months, but we are working hard everyday to surpass greater milestones.

December Update & Happy Holidays!Hi everyone! I can’t believe we are already approaching the end of the year. It was exactly a year ago when the first pixel art concept for Long Gone Days was born:
To the one we are using today:
The amount of things...


We recently appeared on IGN's "39 Games to Keep on your Radar in 2017". We also made it to the Top 100 of IndieDB's 2016 Indie of the Year Awards, we were featured on Gamasutra's "Origin Stories: Devs recount their first game design experiences" and just last week we were interviewed at GameRaven, where we discussed about our influences, crowdfunding planning, our love for languages, and more (full article here).

We haven’t shown a process pic in some time, so here’s one of a pub, where you can see the original sketch, some of the assets, the color balance, etc. Remember you can see more of these in-progress GIFs here.


And here's how it looks in-game:

Happy Screenshot Saturday!We have been working on plenty of new maps but we don’t want to show them all at once. Here’s one of the newer maps (NPCs are missing, though).
That aside, we wanted to thank all of you for your huge, huge support! We were...


We have also uploaded some new screenshots, showing the widescreen resolution the new build has:




That's it for now. Remember to follow us on Twitter, Facebook or Tumblr for the latest news.

Until next time!

Comments
.Bach Online
.Bach

Cool! I've been following this game since the day I played the demo. I will be waiting for more updates.

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Long Gone Days
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BURA
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