Lone Light is an atmospheric puzzle game about a source of light, alone in the universe trying to find its identity. Players have the control of the source of light, however, the source is not distinguishable from its surrounding. To figure out the position of the source and where it is going, players have to use the shadows created by the obstacles in the level to reach the destination, black holes, to enter the next level. Paying attention to the shadows is the most important aspect of the gameplay.
The prototype version of Lone Light was made in 2013 by Hessamoddin Sharifpour, a 16 years old high school student in Iran. It won multiple awards at Iranian indie game festival and got nominated for the best indie game of the year. In 2014, Hessam moved to Canada and in early 2016 started working on Lone Light with the engine Construct 2.
Lone Light is an atmospheric puzzle game about a source of light, alone in the universe trying to find its identity. Players have the control of the source of light, however, the source is not distinguishable from its surrounding. To figure out the position of the source and where it is going, players have to use the shadows created by the obstacles in the level to reach the destination, black holes, to enter the next level. Paying attention to the shadows is the most important aspect of the gameplay.