This is the story of Little Luna: The Moon Guardian. One day the sun stopped shining and a bright light appeared. Little Luna followed the bright light towards the surface of the earth in search for answers. During her quest she will see mountains covered with snow and caves filled with adventure. Using the light to her advantage, she can clear obstacles and solve puzzles. It is up to you to help her find the way. Will she find the answers she's looking for? Well… it is up to you to find out. The game is made in UDK and features: - A completely narrated adventure - 4 different chapters, each with unique environments - Isometric Point & Click game-mechanics - Full length soundtracks The complete game is made by 2 students, Niek Jurjens & Martin Verhey. We are also known as Joove. The game was made in the semester DMP (Digital Media Production) at the HAN University of Applied Sciences. NOTE: We recommend to play this game on the iPad with a headset to get the best experience.
We're happy to announce that the game has been a succes worldwide. It's been downloaded all over the world, of course, it's free. We have passed the 1400 downloads already. It's so wonderful to see that some people LOVE it and played it all through. It's a lot of fun to read the reviews from across the globe. I'd love to show you best example yet:
Review by Glass_Dragon (USA) - Februari 10, 2013
Short, but sweet 4/5*
Though very short, I thoroughly enjoyed playing this game. One of my favorite things about it was the fact that, as opposed to playing as a generic main character, you play as more of a guiding force, and your goal is to guide a little girl named Luna on a journey to find Mother Nature. This gameplay was very unique in the fact that you yourself do not have the goal of completing the journey, but the goal of helping Luna to complete it. In this way, you almost feel a sense of responsibility to keep Luna safe as her guiding force. Equally as enjoyable was the soundtrack that accompanied the game. The music provides well to the ambiance of each setting, and that's often very difficult to pull off. Graphics are not such a big deal to me as they are to others, but I hardly think anyone will mind. Other factors more than make up for it. The art style reminds me a bit of 'Okami', if you've ever heard of it, and it's very appealing to the eye. The method of storytelling and active dialogue of the narrator is very immersive and original. You'll find yourself often excited to find a new object, and rush towards it to hear the what the narrator has to say, as well as Luna's thoughts on it. It also provides you with a little insight as to Luna's personality. Overall, Little Luna was fantastic in the fact that it was artistic, original, and inventive in the method of gameplay and in storytelling. I suppose my only complaint would be the shortness of it all, but even so, it was a joy to play, and I would absolutely love to see you do more with it. :)
We hope you'll love it the same.
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