A technical demonstration of realistic liquid simulation for Minecraft, Liquid Cubed is a WIP project where you can build dams, pump water, drain lakes, and otherwise experiment with the liquid system within the building area. ------- The algorithm used for the liquid simulation was developed over two years by in a modified version of Infiniminer. After Minecraft's wild success, we thought it was about time we built a standalone "proof-of-concept" in the hope that the algorithm could be integrated within Minecraft, but unfortunately more work will have to be done before this can become a reality.
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Instant crash on run. [Windows 7] | Locked | |
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Feb 24 2011 Anchor | ||
I have all the required packages to run LiquidCubed. It crashes with 'LiquidCubed has stopped working.' as soon as I run it. pastebin.comREMOVEME/Ve7hKmab DXDIAG Log. Please help? My card only has Pixel Shader 1.1, but I can run other XNA games (Such as my own) just fine on the 3.1 Framework. |
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Feb 25 2011 Anchor | |
According to this: Intel.com , your video card should support Shader 2.0. From what I can tell, it seems we're having problems with Windows Vista/7 PC's having DirectX11 installed using an on-board videocard. We'll be switching to XNA 4.0 with the next version and that *might* resolve this crash-on-start issue. |
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Feb 25 2011 Anchor | ||
From what I can see, you're using the built-in XNA rendering, correct? In which case, it should work, as I have made a few games on the 3.1 framework that use the default libraries. |
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Mar 1 2011 Anchor | |
Yes, XNA is being used. After going over all of the code again, we have discovered the water shader is using pixel shader 3.0. We'll either move it down to 2.0 or have an override in the next update, it should work for you then. =) |
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