Legends of Astravia is a story-driven, puzzle-based RPG inspired by classic Super Nintendo games like Final Fantasy, Chrono Trigger, and the Legend of Zelda.
The game starts off in the small town of Mordin Village, bordered by forests and swamps on the western edge of Astravia. After being rescued by the local swordsman, Baldric, you find yourself at a loss for any of your past memories. Under the assumption you were a courier from the city of Valica to the east, you decide to prepare for your venture there, with hope that the familiar environment will help you regain your memory.
However, your plans quickly change when you discover a member of Mordin Village is in danger...
This game is in active development and will continue to receive periodic updates. It is free throughout its development cycle, until it becomes approximately 50-75% complete. From there, demos will be available to project contributors, until the game eventually becomes complete!
Current estimated project completion: 15%
I look forward to completing this project and hearing everyone's feedback!
Over a century ago, a horrific, apocalyptic event known as the Great Cataclysm threatened to wipe out the world of Astravia.
Upon the brink of destruction, two heroes used their magical prowess to stop it, then vanished--overwhelmed by the strength needed to stop the apocalypse. The people of Astravia hailed their sacrifice.
However, the world's salvation was not enough to save it from discourse. At the brink of extinction, tensions grew between the sister kingdoms of Valica and Anatas. An imbalance of power between the knights of Valica and mysticians of Anatas erupted. A war ensued, and countless deaths could not be prevented.
Years passed and this this war eventually ended, and the two kingdoms formed a reluctant treaty. For a short while, it seemed Astravia would finally see peace.
Yet, it would not be long before the casualties of war would brew a hatred and malice that would bring forth a new threat to the world…
(Some features listed below are planned for the full game and are not available in the current demo)
It's been a while, but it's safe to say the less you hear from me, the more I've been working. Here's another developer's log to update everyone on the state of the game and what I've been working on since the last update.
As a reminder, you can follow the game's Twitter or join the Verified Discord server to get updates more frequently.
In the last devlog, I talked about the various changes I was making to the ATB's design. Now, 4 months later, that design has been refined and pulled together with a new interface--and new sprites!
(Click the images to see them full-size)
Visually, a lot has changed, but here's a breakdown of the improvements made, both shown and not shown by the screenshot:
Still, some areas need improvement. The animation timing is still clunky, and some actions are simply too fast. This is something I hope to improve before the demo.
You can only say so much with words, so here's a video showcasing the changes:
Also, Azel has received a pretty cut-in graphic similar to Oliver's, which was posted in the last devlog. Just like the last, the lineart was commissioned by the talented Ryuuen.
During this time, the story and dialogue has received some significant improvements. The story is nearly fully outlined at this point, and the opening area of the game was completely restructured to fit the new narrative. Still, with all the updates posted, the story is rarely touched on.
Here is a video of the first exchange in the game, between Oliver and Azel:
The sprites here are due for a makeover as well, in time. The text noise can be toggled, but the sound itself may need to be modified before the demo release.
I'm consistently tweaking, and tweaking, and tweaking... Here's a list of some other things that were done:
While we're still quite a ways out from a public demo, beta testing will be essential in polishing the game up beforehand. If you are interested in helping test an unrefined version of the game when it becomes available, be sure to join the Discord server!
I have some outstanding colleagues that I have commissioned for some of Legend of Astravia's art, music and writing, but ultimately I am still a solo developer. And, because this project is not my full-time job, progress will continue to be delayed at times. The current goal for the kickstarter is September of this year, and the public demo a little bit before.
Quite frighteningly, among all this is a global pandemic. I am very fortunate to have not been affected financially or personally yet, but I wish everyone else out there remains safe in this trying time. As always, thank you for your support. -Jaiden
This is a small update explaining the lack of articles and updates as of late.
Legends of Astravia may get a boost from 480p to 720p! Read the article for more detail, and feel free to provide your opinions or participate in the...
New screenshots of the tileset changes, as well as an update on the various changes made to the game in the past week.
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
Fantastic work here ! Well done !
Yeah, that looks cool!