Date/Style
ModernGame type
We are going to make a tech demo at first. If we are able as a team to produce something good, then we can make a full game when the first stage has been reached.
Game Pace
The winner here is Different Paces. This means that a level can be designed in a special way
This will result in 2 tech demo levels:
Main game concept
Getting from A to B. Shooting enemies
Setting
Wasteland, desert, underground
Programming
C++, LUA
Character Design
The character design will be left out for the tech demo..
Weapons
Health
Stamina
Upgrades/Leveling
The game does not feature upgrading of player skills, weapons etc. No experience or money is being earned.
Stealth
The game does feature stealth. This means, that the player has to be careful when sprinting or jumping. Enemies have a view and sound range. Enemies attacking will alert nearby enemies. Although the player can combat this way, it will be highly unlikely that he/she finished the level without firing a weapon.
Special powers player
None
Pickups
HUD
Enemies
The enemies in the game are balanced. Even if they have other skills, running speed etc, their damage is the same. Only a Boss enemy has stronger damage etc.
Level Structure
The game is mostly outdoors with occasional real-time indoor scenes. The game does not switch between indoor and outdoor scenes. The levels are designed as follows:
The 2 tech demo levels have the following pace:
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Look awesome! Tracking
Well... if you want to copy left 4 dead, go ahead... but I think you should focus on a slow paced game. Make it hardcore...
I think you will find that the game differs very much from L4D
I mean that if you make the game fast paced, it will look like l4d, so i think its better to make it slow paced, theres not much slow paced zombie games out there...
Yeah. And we are trying to keep it a bit like that. Seeing this is actually a tech demo so far, we are going to have the first level slow, and then the second level faster. To see what suits it better.