Land of Seylia is a tactical role-playing game with elements of empire building and resource management. You control the kingdom of Seylia as it expands from a single city, to a mighty empire spread across the procedurally-generated land. Along the way, you will recruit units, watch them hone their skills in combat, build new cities, capture enemy territory in combat, and master the art of item crafting. The battles in Land of Seylia are focused on small skirmishes, with approximately 5 units per side. The game is currently being prototyped in Javascript and HTML5, which may or may not change as development progresses.

Description

A new version of Land of Seylia, with significant improvements in many areas. Character classes have been fleshed out significantly, which moves Land of Seylia closer to being an SRPG with empire-building elements. A number of changes to the way cities are handled on the overworld, hopefully encouraging fewer, more-developed cities. Battles are now actually *challenging* if you don't use tactics, as enemy units are more numerous and better-equipped (particularly if you try razing a city in enemy territory!). Many items have been added, including headgear, and increasing your territory size will - twice - give a significant marketplace improvement. Additionally, there are many graphical improvements, such as resource production being shown on the main map; a turn-order indicator in battle; and unit equipment being shown in the abbreviated unit summary.

Preview
Land of Seylia - prealpha 7
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