It was just another ordinary day for Lima. Though unexpectedly, the routine chore of picking apples, will send Lima into a dangerous journey. Labyrinthica: The Quest of Lima is a single-player, melee focused action game. Labyrinthica has similarities to rogue games, but is based on real-time action. You move Lima with the keyboard and aim with the mouse. Unlike similar games, you will need to fight monsters face to face rather than shoot them from a safe distance. You use both your weapon and shield in battle, though using a sword is not always the only way to harm enemies! Potions should be used wisely. Drinking that green potion might prove fatal. It might be poison! And throwing that bronze potion on the boar creature might make it go berserk. Potion colors are randomly assigned to each type. You will have to discover on your own what each potion color does. Labyrinthica awaits to test your wits and reflexes.
Hello everyone, This is a status update of the "company" Pompi Pompi Entertainment, which consist mostly of myself. First of all, there is a new free game called "I'm an idiot" over here. It's a very short and fun game, you can complete it in a couple of minutes, so I recommend you to try it out.
The RPG game\engine "Wonder" is canceled. I am sorry about that. I have decided to scrap my old base code, which served me for several years, and start fresh with a new framework called "Fatal".
I have gained more experience and insights in the programming and software design fields that convinced me I should start with a new framework(as opposed to base code).
I would like to share this new framework. It could be by letting others to use it for their games, it could be by making the source code available for educational purposes. I am not sure yet. The new game I am going to develop with "Fatal" will be called "Fatal Wars 2". It's basically an Archon clone. Why '2'? Well, there was a '1' about ten years ago.
And finally, I made "Labyrinthica: The Quest of Lima" available as a Pay What You Want at Yawma.net, with a minimum of exactly $0. It isn't going to get any lower than that, then I suggest you try it out now.
I would like to hear your feedback, if anything of this sounds interesting. I have been trying to find my way in the Indie world for several years, so if you have any tips or ideas you can share I will be glad to hear them and I am sure other will as well.
I have recorded a play through of levels 11, 12(+13) in rough difficulty to show a peek of the kind of gameplay to expect from Labyrinthica.
Announcing Pay What You Want for Labyrinthica: The Quest Of Lima.
Some youtube videos of playing through Labyrinthica.
Presenting the new downloadable client for Wonder, and talking about building up a community.
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Join lima in a mysterious but dangerous journey. The game is focused on melee combat, and has an interesting potions system.
Alpha Demo of Labyrinthica: The quest of lima. Updated at 18.7.2009. Version 0.35 Build 2
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I loved the demo. Really nice graphics and cool gameplay.
This is looking cool
This looks pretty cool. Gonna try the demo and watch.
So is the Demo any good? I wanna try it out, but I'm freaking lazy. lol/
Yea, I think you should try it.
But I am the developer, so take that into consideration. ;)
I just have to tell you that you will probably need to update your DirectX9 from microsoft.
Because DirectX9 got a new version 3 or 4 times a year.
Second Meffanator's question.
And, what is so 'special' about this game?
It says there are so many things not seen in other games...
Well? What are they? Where can I find them?
Well, you are right that it is not a revolutionary, genre defining game.
But what I think is special is the focus on melee combat.
While most games of this type have you shoot projectiles with your mouse.
This game have you fight with a closed range weapon, and have a special part for the shield in combat.
In the first ten levels, most of the enemies either damage you with projectile or with touch attack.
Your shield has a part in the melee combat, but it is also the only thing that can protect you from projectiles, and even deflect them, making them harmful for the enemies.
In the next ten levels, there will also be enemies that attack with a touch, but there will also going to be enemies with their own weapons and shields.
So fighting with armed enemies will be different than fighting with touch attack enemies.
In addition, you can hold your shield above your head, which from level 11, will have a part both in melee combat and in protecting yourself from arch course projectiles.
There will probably be more "special" things to come, but I cannot promise anything.
Bottom line, I think I have some original ideas going on this game, like there are original ideas in a lot of other games.
That is what I meant by the game being special.
I am also open for critiques.
So, correct me if I am wrong. :)
Eh, sounds okay. I'll play it when I'm not feeling sleepy.
Thank you for your kind comments and support. :)
And yes, I inted on selling this game.
(Hello Silverfisk, and thank you)
Oh my god this game is amazing... glad i saw it on the front page. Are you planning on selling it, because I would gladly pay for this.