An adventure game where you play as Kulebra, an undead snake that just woke up in the world of Limbo, where souls with unfinished business end up at and are cursed into repeating the same day over and over.

Post news Report RSS Kulebra and the Souls of Limbo - Development Log 09/28/2020

Second development log for Kulebra and the Souls of Limbo! What does this week brings us?

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Second development log! What does this second week brings us?

Kulebra and the Souls of Limbo logo

What's new?

Main Story Progress.
We've made quite a bit of progress on the demo's main story puzzles and events, it's difficult to go into details for obvious reasons, but I'd say that we are at around 65% complete on that aspect, we've also had a few people play test it up to that point to catch problems early, needs quite a bit of work but everything is shaping up well thus far!

Kulebra at balcony

New Art.
We've done a lot of little things all around the game: We replaced quite a few assets from their placeholder counterparts, updated UI elements, and fixed a few models that were not exported correctly, updated the lighting, and created dust particles to decorate the desert. The little details help to make the world feel alive.

Crumble

Music and Sounds.
Lots of new sound effects have been added to the game and we are also working on the game's background music which is going great! You'll start to notice more sound effects and music on the coming in-game footage we release. All sound effects and music have been provided by Zach Striefel, check out his work!

Radio at FlowerShop

Development tips?

I needed to test a puzzle in-game involving a few small trees, but I don't want to waste too much time and resources before being sure that it will make it to the final version, so I used simple shapes and reused nearby trees' textures to add a placeholder, it does the job well enough.

Placeholder tree

What's next?

Our priorities right now is to finish the demo's main story we have planned to have a fully functioning base to work on, it's hard to tell how long it would take to get to this point, but I would say around two weeks should be enough, after that and some play testing, we'll be using the feedback to look for parts in the game that may be lacking and address them accordingly, then after some more polish the demo will be ready for people to try out, can't wait to get there!

Hope to see you on our next log next week!

Pavel Lara

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