Turn out the lights, take a deep breath, and prepare yourself. Explore the depths of the immersive, atmospheric world of Kraven Manor. Uncover its secrets, solve its mystical puzzles, and face the growing threat within.
Kraven Manor challenges the player to explore an expansive manor to discover the mysteries that lurk in its dark corners. You have the power to dynamically alter the layout of your environment by interacting with a miniature scale model of the manor, located in its extravagant entryway.
Dynamically build the manor around you. Find miniature room models and carry them back to an increasingly elaborate scale model of the manor. Adjusting the model causes rooms to move and appear in real space, awaiting your arrival.
Each new room exposes revelations into the troubling past of William Kraven. Face your fears and see if you have what it takes...the doors of Kraven Manor await you.
Just in time for Halloween (and the weekend!), you can finally purchase Kraven Manor on Steam!! To celebrate our launch, the game is available at a 10% discount for the next week--so be sure to spread the word!
Thank you all for believing in our project and supporting it to be Greenlit on Steam. It has been one heck of a journey since starting work on this as students at SMU Guildhall. For most of us on the team, this is our first actual game to both work on and release--seeing it come this far is absolutely surreal. We are forever grateful for everything you have done to help get this into people's hands and sincerely hope you enjoy the final experience!
You can purchase the game in the Steam store here: Store.steampowered.com
Hi IndieDBers! Are you prepared? It's been a long time coming...
Kraven Manor was greenlit yesterday, April 3, by the Steam community. We are happy to announce we are bringing the full game to Steam soon!
Time is almost up. You cannot escape inevitability.
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This new update primarily focuses on fixing bugs, making content optimizations, and polishing the overall experience (both visually and mechanically...
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