There is an unusual cabin deep in the woods. It had served as a laboratory and a dwelling for three generations of Lodgers. But as of late the latest Lodger has been noticing weird changes in familiar surroundings; things are missing, noises and rattle heard. Something odd is coming out of the woods. Come night, it seems like someone's made himself at home in the twilight of rooms, attics, and cellars. You need to stay awake and sane till dawn. Hide! Play hide-and-seek with denizens of your nightmares. Don't look now! The goal of each night is to reach dawn while still sane. Fill in the gaps. The house aids the Lodger. You only have to fix it up and keep it in order. Seek. The Lodger has lost something very important. The reason for what is happening is somewhere inside. Wait. In this game you need to watch and listen carefully. Inspect and scrutinize. You only have to last until the sunrise. Follow the rules of the game!

Wasserstern says

10/10 - Agree Disagree

Ice-Pick Lodge, nothing else to say.

Strange concept, but it works out.

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