Test build is out with a draft implementation of workshops and coins economy. As it is there’s been hardly any attention made to balancing those changes so we’ll be looking for feedback from experienced players on what changes they think should be made based on a few hours of play.
Here’s me atop my freshly created stack-o-workshops. Including:
- quarters for healing
- bomb workshop
- arrows workshop
All items and healing are paid with coins earned for doing "useful" things.
I was well paid for my efforts building this, netting just over 600 coins I think. That’s probably too much and we’ll need to balance it all, but regardless this sort of building is stupidly useful - anyone standing in the quarters gets free HP over time, arrows on top of the murder-section and beside a bunch of firing ports means archers barely even need to leave the window to stock up and, well, everyone knows what the bomb workshop is for ;)
In summary, get ready to test out how this plays over the next few days!
NO MORE KNIGHT SUICIDE BOMB RUSHES :D :D :D
Please read this forum topic for information on how to obtain the TEST BUILD.
cool
I hope this is implemented soon. KAG will probably become the best indie game on MODDB... period. (True, people did bomb rush with knights, but it was worth it. ;)
It's implemented in the test build now, grab it an tell us what you think :)
sounds good, gonna test the crap out of this
Get on it, we're keen for feedback :)
I tested, and it's was GREAT!!! I create a map then play it. It's just like creative mode, infinite material and there are no red line in the middle of the map, you could freely moving. It would be so great if there are some animals and monster in it so the single player will more fun.
NPCs/mobs are planned, just not implemented yet.