Descend into continental Europe where the outbreak caused by Horzine Biotech’s failed experiment has quickly spread and gained unstoppable momentum, essentially paralyzing the European Union. Just one month after the conclusion of the events in the original KILLING FLOOR, the specimen clones are everywhere and civilization is in disarray; communications have failed, governments have collapsed, and military forces have been systematically eradicated. The people of Europe know survival and self-preservation too well and lucky survivors have gone into hiding. Not all have given up hope though... A group of civilians and mercenaries have banded together, paid for by Horzine, to combat the outbreak and established privately funded operation bases across Europe. Upon tracking specimen clone outbreaks, players will descend into zed-laden hot zones and exterminate them.

Description

A large winter theme foggy farm map featuring all the standard elements you might find on a farm, plus features a fog mechanic that gradually increases over time and a day to night cycle.

Preview
KF-WinterFarm
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Markoman_98
Markoman_98 - - 34 comments

Gameplay: 8/10
Layout is decent with a nice balance between open areas and enclosed ones, would be nice if zeds couldn't jump over certain fences the player couldn't either, but maybe that's intentional. I like how it randomly throws in a single (at least 1 on Medium length) objective wave out of nowhere, It could've been optional (like in the Airship map where the zeds are limited despite the objective).

Presentation: 7/10
Nails the winter theme, too bad some of the signs are empty and some areas don't feel too convincing. Also the basement takes some of the immersion away even if the weapon showcase looks cool...

Overall score: 7.5/10 (8 on ModDB)

To see how this map did compared to others you can go here:

Forums.tripwireinteractive.com

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