Descend into continental Europe where the outbreak caused by Horzine Biotech’s failed experiment has quickly spread and gained unstoppable momentum, essentially paralyzing the European Union. Just one month after the conclusion of the events in the original KILLING FLOOR, the specimen clones are everywhere and civilization is in disarray; communications have failed, governments have collapsed, and military forces have been systematically eradicated. The people of Europe know survival and self-preservation too well and lucky survivors have gone into hiding. Not all have given up hope though... A group of civilians and mercenaries have banded together, paid for by Horzine, to combat the outbreak and established privately funded operation bases across Europe. Upon tracking specimen clone outbreaks, players will descend into zed-laden hot zones and exterminate them.

Description

Unique convoy level where the trader is located on a moving train car that is also the only viable source of light on the map. It keeps players moving together as a group and on the move.

Preview
KF-HorzineExpress
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LiquidArrow Author
LiquidArrow - - 32 comments

updated and made some quick hotfixes.

Fixes:
- Performance in rocky areas
- Teleporting during wave when near the front of the train
- Players now die when falling off edges in cliffside area.
- changes to snow section of the level

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Attackbadger
Attackbadger - - 48 comments

Holy hell, this map is dark. And the train lags my game to ****.

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LiquidArrow Author
LiquidArrow - - 32 comments

I have played this on multiple servers and this is the first I have heard of a major lag/performance issue aside from the rocky area.

Most give positive feedback on the light given off the train. Aside from that everything else will be pitch black :P

Was this on solo? Or did you try joining a server?

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LiquidArrow Author
LiquidArrow - - 32 comments

Updated Map.

Screenshots here Imgur.com

V2 Changelist:
- Spawnrate increase, this should fix the zed getting lost as well.
- Added more precise collision to train tracks
- Pathing improvements
- Train speed very slightly increased
- Improved teleporting for train and when spawnig in
- The trader path seems to be working better with the train
- FPS issues should be fixed, if not please let me know
- Changed customization and starting area to be the elevators leading down to biotic labs
- Visual changes on train, including a tie in to blackforest with some baby clotmothers on-board
- Aurora Borealis added to outside snow area
- Fire and ashfall added to the rocky ravine area
- Flowers added to forest
- Changed up tunnel visuals a bit
- Improved boss spawning so they don't start far away.

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LiquidArrow Author
LiquidArrow - - 32 comments

I had to release a hotfix for the track collision glitching zeds online but not in solo

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LiquidArrow Author
LiquidArrow - - 32 comments

Updated with V3 which should fix spawns and added some visual changes.

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Tunnel$
Tunnel$ - - 108 comments

Well this is something different. It definitely is pitch black with no flashlight. There is a certain feel to this map which I like, don't know what it is, but it's good :) This could even be another game mode, separate to survival and objective mode. Very creative and unique.

I wouldn't mind seeing another map with this kind of thing going, but in daylight. As an example, the trader could be in an ambulance vehicle/truck going through a city which has been all but wiped out apart from the zeds.

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LiquidArrow Author
LiquidArrow - - 32 comments

Thanks for the input and feedback!

I planned on releasing a heavy fog/mist version of this for variation and because I am curious to how it feels compared to the train being the only source of light.

Expect more variations of this in the future!

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Tunnel$
Tunnel$ - - 108 comments

Looking forward to it

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LiquidArrow Author
LiquidArrow - - 32 comments

Map has been updated with a lot of changes as described in the description!

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