Descend into continental Europe where the outbreak caused by Horzine Biotech’s failed experiment has quickly spread and gained unstoppable momentum, essentially paralyzing the European Union. Just one month after the conclusion of the events in the original KILLING FLOOR, the specimen clones are everywhere and civilization is in disarray; communications have failed, governments have collapsed, and military forces have been systematically eradicated. The people of Europe know survival and self-preservation too well and lucky survivors have gone into hiding. Not all have given up hope though... A group of civilians and mercenaries have banded together, paid for by Horzine, to combat the outbreak and established privately funded operation bases across Europe. Upon tracking specimen clone outbreaks, players will descend into zed-laden hot zones and exterminate them.
This is a complete re-work of the KF-Factory_Objective map. This map uses official objective mode so you can win XP. Plus, this is the first modded map that uses the Escort Objective. History: Once you freed Burning Paris from the ZEDs, you decided to walk through the streets in the search of an old friend. You made a base near his but one day everything went out of control at your friend's base. Now you need to escort your friend to your base and ensure he make it alive. #KF2newgrounds
Kismet connections are now a LOT better.
Removed a LOT of unused objects
Fixed some street art that was streched.
Increased level performance.
Fixed every blocking volume.
Removed a lot of lights that were unnecessary
Fixed every light inner and outer angles.
Increased fog density.
The map is now playable on any length and you can win XP.
The map now uses official Objective Mode (weld things and escort).
Customization point now has light all the time.
Objectives changes depending of what game length you are playing.
Fixed feedback, now you'll have more idea of what you need to do on a certain objective.
Fixed level pickups, now they show default weapons instead of custom weapons (there was a pickup that gave a Medic SMG).
Re-designed the "hotel". Now the outside looks a lot more better.
Fixed some lens-flare that were in a bad position.
Fixed Reverb volumes and spawn volumes.
I was using double Mover actors for lights on/off, now i use "Set Actor Material" at kismet.
Re-worked level design. Now looks a lot more like a real world location.
Brand new objective: ESCORT. If the VIP dies, you lose. Escort him safe to the base.
Note: there's a "bug" where the VIP might slow down or even crouch the whole time, idk how to fix this.