Descend into continental Europe where the outbreak caused by Horzine Biotech’s failed experiment has quickly spread and gained unstoppable momentum, essentially paralyzing the European Union. Just one month after the conclusion of the events in the original KILLING FLOOR, the specimen clones are everywhere and civilization is in disarray; communications have failed, governments have collapsed, and military forces have been systematically eradicated. The people of Europe know survival and self-preservation too well and lucky survivors have gone into hiding. Not all have given up hope though... A group of civilians and mercenaries have banded together, paid for by Horzine, to combat the outbreak and established privately funded operation bases across Europe. Upon tracking specimen clone outbreaks, players will descend into zed-laden hot zones and exterminate them.

Description

My entry for phase 2 of the grindhouse mapping competition #grindhouse

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KF-Apex
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Guest
Guest - - 687,512 comments

Sweet! Good luck guys.

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Atlaimond
Atlaimond - - 66 comments

It looks and really nice map! I like it.
I've found only one bug.
At the fourth wave a 'Bloat Zed' had stuck on the lower floors level. Fortunately, I found him and I managed to shoot him.
Up-voted by nine.

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smiffy555 Author
smiffy555 - - 17 comments

thanks,

hopefully the few path issues will be fixed in the next version (very soon)

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smiffy555 Author
smiffy555 - - 17 comments

Updated to B2, should fix, or at least dramatically reduce path issues

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Atlaimond
Atlaimond - - 66 comments

Yep, all worked well.
And I've changed my mind, this map more better than I expected.
My vote is then now. +10

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smiffy555 Author
smiffy555 - - 17 comments

thanks man

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smiffy555 Author
smiffy555 - - 17 comments

Updated to B3

Change Log:

Navigation improvements.
Lighting optimization/tweaks.
Particle effect fixes/tweaks.
Sounds have been added/improved.
Occlusion issues have been covered up.
Vent spawners have been tweaked.
Detail added to some areas.

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Atlaimond
Atlaimond - - 66 comments

At the 4/4 wave the Scrake had stuck a short time, but as I moved the other side of the roof, he released and found me.
So, it's good. Well done!

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pruden1989
pruden1989 - - 3 comments

Map has a nice feel about it. Nice change seeing a map that doesn't have a futuristic feel about it. Also being on rooftops gives it a last stand feeling in terms of gameplay which combines nicely with the games tone itself. 10/10

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Skell*
Skell* - - 1 comments

Spooky rooftops!

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smiffy555 Author
smiffy555 - - 17 comments

Updated to B4

Change Log:

Improved lighting.
Fixed 1-way hallway.
Added detail to surrounding area.
Fixed visual glitches.
Further navigation improvements.

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Tunnel$
Tunnel$ - - 108 comments

Died 3 seconds in after falling off the rooftop. Couldn't help it, had to see for myself :) Fighting from building rooftops was interesting, another element of game-play added (avoiding falling to your death). Reminded me of Hong Kong fighting movies in a way. Urban, city, modern day feel to it is actually a change of pace. Nothing spectacular but I could definitely play that more often as it is a little different compared to other maps.

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smiffy555 Author
smiffy555 - - 17 comments

thanks

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Atlaimond
Atlaimond - - 66 comments

I didn't dare step forward for test that whether it's possible to fall down. I know it's a game, but that was really scary for me. :D
Thank you for the information. :)

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Atlaimond
Atlaimond - - 66 comments

When can we know that whether your map passed or not? I'm really curious. :)

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smiffy555 Author
smiffy555 - - 17 comments

i dunno, last time took a few weeks i think

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Atlaimond
Atlaimond - - 66 comments

Okay. I'm just too excited to this map. I really want this for be an official map. :)

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smiffy555 Author
smiffy555 - - 17 comments

Updated to B5:

-Fixed broken textures
-Minor changes to some lighting and some detailing

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