Descend into continental Europe where the outbreak caused by Horzine Biotech’s failed experiment has quickly spread and gained unstoppable momentum, essentially paralyzing the European Union. Just one month after the conclusion of the events in the original KILLING FLOOR, the specimen clones are everywhere and civilization is in disarray; communications have failed, governments have collapsed, and military forces have been systematically eradicated. The people of Europe know survival and self-preservation too well and lucky survivors have gone into hiding. Not all have given up hope though... A group of civilians and mercenaries have banded together, paid for by Horzine, to combat the outbreak and established privately funded operation bases across Europe. Upon tracking specimen clone outbreaks, players will descend into zed-laden hot zones and exterminate them.

Description

KF-Antarctic [Grindhouse entry] Relatively small antarctic station, a map with multiplie features. #grindhouse

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KF-Antarctic
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Atlaimond
Atlaimond

I didn't fin any bug.
Nice map. I liked much the outside place. I almost felt the cold when I saw that thick white fog.
I also liked the light switch button.
Up-voted my eight.

P.S. I think it would be a good map which only outside design like here, just a few tree a few short caves. Like the Antarctic. Do you think it would be a good map too?

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Tunnel$
Tunnel$

Yeah I must say, not finding any bugs was nice :)

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Wew-wew Author
Wew-wew

Thanks for reply!

You made me think about it. It should be relatively easy to do and would look pretty well at the same time. May be I will do something like that after the grindhouse contest.

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Atlaimond
Atlaimond

Yes, I guess the white think fog could be the same horroristic as the dark.

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Tunnel$
Tunnel$

I liked this map. Lots of space to run around which is great, the lighting is good, the element of having to turn the lights back on randomly adds some variety to the game play. Only thing I don't understand is the thing about the glowsticks. Could you maybe make a video to show how this works? Considering it goes pitch black in some areas, I'm very curious about this.

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Wew-wew Author
Wew-wew

I've added some webms, check this one:
Webmshare.com

First I thought that moddb doesn't allow you to post links in description, but it was only in "summary".

Here is the old map of places where you can use glowsticks:
Imgur.com

I'll update it today, it changed a bit.

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Atlaimond
Atlaimond

Still work. :)
Thank you.

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Tunnel$
Tunnel$

Right! Now I understand how the glow sticks work. Can I suggest you split into 2 maps, one for day and one for night? As it really works well for night mode but not a fan of the other.

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Wew-wew Author
Wew-wew

I'm actually going to do it but just not sure how and where exactly to post other version(s) of it.

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Tunnel$
Tunnel$

Awesome! Yeah I'd suggest Tripwire forum for now, alternatively GameBanana (or both). Thanks so much, we definitely want to put the night map on our server's map rotation. Thanks!

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Wew-wew Author
Wew-wew

I've uploaded dark only version of the map to gamebanana:
Kf2.gamebanana.com

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siXMan
siXMan

this map was a blast to play. that underground tunnel between the compound and the warehouse/garage is so good man

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Wew-wew Author
Wew-wew

I've updated the map.

- Added some unbreakable lights here and there.
- Added notes which explain how to use glowsticks and that you can turn on the generator.
- Some bug fixes of course.

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Wew-wew Author
Wew-wew

Fixed tons of broken glowsticks.

Sorry guys.

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mrrogersbestneighbor
mrrogersbestneighbor

Nevermind, disregard my comment. Blizzard/fog is still in the map, just comes in later.

Only thing I'd add to the map is more obstacles in the front of the complex. Just things to obscure view from having a complete 360 view of every area zeds are coming from.

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