To get the King's Crown and save the realm Brave Lord has to face the ghostly apparition of Lord Grave and break through the deadly rooms of the Royal Palace fiercely protected by countless trap mechanisms.
Killer Chambers is an action-platformer with a puzzle twist. You must survive in small rooms filled with traps until one turn of the hourglass.
Beware, even if you're hit only once you die! Can you hold out against a bullet-hell in a narrow space?
Nothing is left to chance, every trap pattern is made to be challenging yet fun to solve.
Arm yourself with quick reflexes and good (muscle) memory, the King's Crown awaits you!
Killer Chambers is an action-platformer with a puzzle twist. You must survive in small rooms filled with traps until one turn of the hourglass. Even if you're hit only once you die! Nothing is left to chance, every trap pattern is made to be challenging yet fun to solve. The player must arm himself with quick reflexes and good (muscle) memory.
Killer Chambers began as a smaller game. There was at first a single "killer chamber" where a set of predefined bullet patterns was fired at random. Later this random aspect of the gameplay was completely removed in favour of finely tuned patterns fired in a specific order. This avoided impossible or frustratingly difficult combinations and led to the puzzle element of the game where the deadly bullet patters have actually one or more solutions for escaping them.
In time Killer Chambers grew in a full fledged 40 levels game, with boss fights, a visual novel style story, items and powerups, and a really big number of bullet patterns.
Village Bench is a two-person independent game development team based in Rome, Italy.
The team is made up of two brothers splitting their time between the Visual Effects Industry and indie game development.
Sitàlk Pietro Orlandi
Programming, Art, Game Design
Nomed Carlo Orlandi
Art, Game Design, Level Design
Rob Overseer
Music
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