In a planet torn by a cataclysmic phenomenon of ages past, you take the role of a spiritual wayfarer akin to nature, as your path becomes entwined with the fate of the world by a mysterious curse which extinguishes life on whoever carries its bewildering mark.

Accursed and forsaken, you’ll begin a journey to save yourself, as this world divided between light and shade depends upon your own fate; what outcome will follow, that’s for you to find out in Khromagick.

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Hi everyone in the Indie DB community! We have finally concluded the final prototype of the game!

It has been a very long journey for all of us inside the team. Development was suspended for a long period of time, while we were testing some mechanics, refining the UI, etc. Moreover, since everyone on the team got their own duties and other responsabilities, it was very difficult to get the time and finish it. But here we are, after so many years. Now we don't know what's going to be the fate of the game, the idea. We will probably gravitate towards a more simple sidescroller game, or take inspiration on the world we have created to make a spin-off. But we don't know yet. Other plans might just create an outstading campaign on Kickstarter (now that we have a full demo) and try to the team back. We this will take a more serious decision, because if it's successfull, some of us will need to shift focus on the game 100%. This means to quit the job and follow the passion. In the meantime, here we present the demo of what could have been the game.

Reworked UI

Controls

The game supports both the Keyboard/Mouse and Gamepad inputs. We strongly recommend to use the gamepad as it renders the experience smoother and better to play with.

These screens are display in the Main Menu, when pressing the Controls button.

Keyboard and mouse controls

Gamepad controls

HUD

We have reworked the entire UI system to match the 1080p resolution and refining the visual elements. The HUD was simplified while keeping the basic elements on the screen.

Reworked HUD

The dialog UI was also modified to display a more appropriate visual coherence with the game.

Dialog

Quest Menu

During the game, players can see the progress by entering the Quest Menu.

In the Inventory Screen, there's the collection of the collected magick spells. For the whole game we have designed 16 in total. But for the sake of simplicity, on the demo we have implemented only two of them: the Hawk Claws and Mind Shield. The first one being a Light Spell, and the second one a Shadow Spell.

Inventory Screen

The second screen displays the current quest progress.

Progress Screen

The last screen displays the full world map. The idea was to conceal the part of the map, and add other details (names, locations, etc.). But for time contrainsts we just decided to reveal the full map, maybe we'll decide at some point to make it interactable and display the actual location of the player. But also show the the Mawan part, that's coverred in shodows (or the the dark side of the planet).

Map Screen

Pause Menu

At any time during the game, the pause menu is accessed by pressing the Pause button.

Pause Menu

Talking to the Gods

While playing, you may find the Great Totem where players can interact with to recharge vital energy and talk to the Gods.

Make sure to finish the first quest to ensure that Takek/Malek will have a chance to speak to them.

Great Totem

Other details

Other minor details in the game include some SFX and other minor VFX when players interact with the lake pools.

Water effects

Download

To try out the demo, please go to our Itch.io page and download the copy for your preferred platform.

itch.io/khromagick

Development Update - Final Stage of Prototype!

Development Update - Final Stage of Prototype!

News

Our new update brings more details about the development KHROMAGICK and takes us a step closer to the alpha-prototype!

Development Update - A Taste for New Artwork, Props and More!

Development Update - A Taste for New Artwork, Props and More!

News 2 comments

This time we are going to show some modeling progress and the new visual look.

Development Update - Some Technicalities and First Screenshots

Development Update - Some Technicalities and First Screenshots

News

We dedicate this update to bring you news about some technical concepts about the Graphic User Interface, Artifical intellect and Level of Detail and...

Development Update - Dev's Holidays Plus a Small Surprise

Development Update - Dev's Holidays Plus a Small Surprise

News

It's Development Friday here at Mechanical Box Interactive, where we bring you updates for our latest title currently in the works.

Comments
TruLogic
TruLogic - - 2 comments

This game looks great! Ill be checking in on this form time to time.

Reply Good karma Bad karma+2 votes
Neobits Creator
Neobits - - 11 comments

Thank you very much for your support! We will try to add a weekly update. Hope you like the progress :)

Reply Good karma+1 vote
*Flame*
*Flame* - - 290 comments

the concepts are looking great ! ill be watching this ^^

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JoseMoreno Creator
JoseMoreno - - 1 comments

Hey *Flame*, thank you for your kind words bro, we're glad you like them, there's more to come and we can't wait to show them, but we're trying to adjust to the IndieDB rythm so people can appreciate each update :).

p.s. Your soundcloud page is real cool, keep up the nice work :)

Reply Good karma+2 votes
*Flame*
*Flame* - - 290 comments

Thanks for that ^_^

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