A free-roaming squad based RPG. Focusing on open-ended gameplay features rather than a linear story. Be a trader, a thief, a rebel, a mercenary, a business owner, a doctor, a bandit... the list goes on.

  • Original take on the RTS-RPG hybrid genre. No "hero" characters with artificially stronger stats than everybody else- Every character and NPC you meet is potentially an equal, and has a name, a life.
  • You are not the chosen one. You're not great and powerful. You don't have more 'hitpoints' than everyone else. You are not the center of the universe, and you are not special. Unless you work for it.
  • Freeform gameplay in a seamless game world stretching over 400 square kilometers. The game will never seek to limit you or restrict your personal play style.
  • Variation and possibilities of gameplay. Be good, be evil, be a business man, be a thief, live in a town, live in the desert, join the army, fight the army, travel alone, travel in hordes, build a fortress, raze a city.
  • Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business.
  • Carry your wounded squad mates to safety and get them all home alive.
  • Dynamic, ever changing world. Support or hinder whoever you wish, or keep to yourself, the world won't stop moving. This is not just a "game", you are living and surviving in a simulated world.
  • Absolutely no Level-scaling. The world does not level up along with you, and the shops don't change their inventory to only items matching your level. At the start of the game almost everyone will be stronger than you, and survival will always be a struggle.
  • Realistic medical system that affects gameplay. A character with a wounded leg will limp or crawl and slow the party down, wounded arms means you must use your sword one-handed or not at all. Lose an eye and it will affect your field of vision. Blood loss means you can pass out, and the blood will attract predators. Exhaustion affects performance and is increased by equipment weight, weather, blood loss and thirst. Severed limbs will need expensive robotic replacements.
  • Intelligent AI that allows for characters to reason and work towards long-term goals and desires. Squads work together and carry their wounded to safety. Characters can be setup to take care of micromanagement for you.
  • Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh desert.
  • Independently developed with no design influences, or alterations dictated by men in gray suits who have never played a game before in their lives.
  • Original game world. There are no fantasy-knock-off cliches. No magic.
  • Realistic physics simulation. PhysX Technology provided under license from NVIDIA Corporation. © 2002-2011 NVIDIA Corporation. All rights reserved.
  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

Kenshi - Out Now!

Back at the start of December 2018 Kenshi left early access, finally marked feature complete after 12 years of development. As we said on Steam, most of the time was Chris working alone before expanding to a 6 person team and later shrinking back to a 4 man squad.

Now the studio is growing again we're happy to update the elements that were sadly neglected such as our IndieDB page. Once again we'd like to thank all of our players who have spread the word, supported us along the way and never given up on us during our long development. And of course we want to give a special thank you to all of our moderators and contributors who have given us their time and help to make Kenshi as good as it can be.

For anyone that unfortunately missed the launch day by patiently waiting on the IndieDB page check out our full trailer here:

Current Plans

With the launch of Kenshi out of the way the studio now has three main focal points:

  • Bug Fixing: There's still a few quirks we're working out in Kenshi, as of writing the current public release is v1.0.27, updates are set to continue as we're keeping a keen eye on user feedback to solve any remaining issues as quickly as possible. If you encounter any issues please let us know, ideally through the forums.
  • Localisation: Kenshi has a surprisingly wide appeal with users telling us their stories from across the globe. We're working with the game's fans and external partners to give everyone the best experience we can by translating Kenshi into different languages where it makes sense to do so. Trust us in that we're monitoring where our users are and localising accordingly, currently we're focused on finishing up the Japanese translation and providing Chinese language support.
  • Kenshi 2: We're not willing to share too many details of the project just yet, but laying the groundwork for Kenshi 2 allows us to work on much needed engine upgrades which we plan to include in Kenshi for free as soon as they're ready. This should provide a large boost to performance in addition to several other perks we'll talk about later down the road.

Join the Kenshi Community

As things are somewhat under control we're also taking a more active role in the game's fan communities. If you're new or returning to Kenshi be sure to check out the two main ones at the links below.

Additionally we have a few official channels where you can keep up with the latest news on the game, highlights from the Steam Workshop and any competitions or other fun things we've got planned.

Dev Log #21: Diplomacy

Dev Log #21: Diplomacy

News 2 comments

So, it's been a while since our last dev blog, mainly because we've been working on bug fixes (hence the more frequent updates), and not-so-bloggable...

Kenshi Lore #4: The Swamplands

Kenshi Lore #4: The Swamplands

News 2 comments

Next up for release in the Newlands map, we have the swamplands and the canyons to the south west of the current section... and you'll be pleased to know...

Dev Log: New Weapons

Dev Log: New Weapons

News 1 comment

Our next experimental update is coming soon, complete with a small performance boost and new weapons arsenal!

Dev Log: Optimisation

Dev Log: Optimisation

News 4 comments

Expect an optimisation update and new map section in the next month or so...

Add file RSS Related Files
Spolszczenie 0.1.1-dev

Spolszczenie 0.1.1-dev


Polish translation, version 0.1.1-dev "T3NT". Added about 600 dialogue lines and fixed actual mispells

Spolszczenie 0.1.0-dev

Spolszczenie 0.1.0-dev


Spolszczenie/polska lokalizacja do Kenshi w wersji 0.1.0-dev (STANDALONE).

Kenshi 0.67.2

Kenshi 0.67.2

Full Version 11 comments

This is both the full version and demo all in one, depending on whether you have a product key. You can also get the latest 0.72.1 build below:

Kenshi 0.62.1

Kenshi 0.62.1

Full Version 10 comments

This is both the full version and demo all in one, depending on whether you have a product key.

Kenshi 0.58.3

Kenshi 0.58.3

Full Version 6 comments

Full version and demo all in one, v0.58.3. It will automatically update itself to the latest version.

Kenshi 0.50.0

Kenshi 0.50.0

Full Version 14 comments

Full version and demo. The latest update has music and sound effects. You can safely install over the top of your old Kenshi folder without losing your...

Comments  (0 - 10 of 1,434)

this not being updated on this site? :( disappointing's.

Reply Good karma Bad karma+4 votes
lofi-sam Creator

Kept you waiting, huh?

Reply Good karma+2 votes

Indie of the Year 2016. ;-)

- Hehe

Reply Good karma Bad karma+5 votes

i have a problem when instal this. my game in v.0.72.1 64bit. there said ''kenshi has crashed''

Reply Good karma Bad karma+1 vote

Phoenix LXII should be adorned in jewels and topped with a crown with the finest gold around. I understand the shot is taken within the current assets however this is just a suggestion for the future - after the landscaping of the world is finished of course :). Any ETA on more lore? I enjoyed it quite a bit.

Reply Good karma Bad karma+2 votes

I purchased this game a long time ago on Steam. I have not played it in a while, but man since I looked at this project page I want to get back in there. You seem to have made the world a lot more enticing.

Reply Good karma Bad karma+3 votes

I don't mean any offense, but the character face models look really, REALLY, ugly. Will there be any touch ups for that or anything? Almost all of the face models look as though they are 40+. Cant have a bad *** team of mid 20 dudes. Hopefully there will be a facelift, or at least a face lift mod.

Reply Good karma Bad karma+3 votes

Ummm my antivirus detects this game as a trojan... anyone else having this problem?

Reply Good karma Bad karma+3 votes

I hope we can tame and raise animals (I have eggs and I don't wanna sell em) .

Reply Good karma Bad karma+3 votes

Your game looks great! What about Mac/Linux support?

Reply Good karma Bad karma+2 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Profile
Developer & Publisher
Lo-Fi Games Ltd
Ogre Engine
Send Message
Release date
Game watch
Community Rating



882 votes submitted.

You Say


Ratings closed.

Highest Rated (84 agree) 10/10

Kenshi is a very ambitious game, it is as of the moment I'm writing this in a very unfinished state, but it's fun to play and it looks like with more love and care, this will be an absolutely great game.

Therefore I'm voting this a 10, I also bought the game to support the (currently) only developer working on it.

Despite the crashes, the content the game has now, made by only a single developer is very impressive in my opinion.

Thumbs up :)

Nov 5 2011 by DuckSauce

Role Playing
Single Player

Latest tweets from @kenshiofficial, @lofigames

RT @Janibitz: "Hey, you there! I need employment. I can fix you up, but really I need someone to sponsor my research." - Izumi… T.co

13hours ago by kenshiofficial

Living as a nomad but too many dead enemies near your camp? Trying to settle down for the night but your captured b… T.co

Apr 7 2020 by kenshiofficial

RT @pani_sta: #コーナン で安く売ってた竹笠を #Kenshi のウチのメンバー御用達の鉄笠カラーに塗ってみた。 もともと防水塗料的なのが着いてたけど上から柿渋二回重ね塗って、 鉄媒染液で変色させた。 定着してくれるといいなぁ。 T.co

Apr 7 2020 by kenshiofficial

Sometimes wondering NPCs just want the best for you. T.co

Apr 6 2020 by kenshiofficial

Inventory system item drag and drop, which do you prefer:

Apr 2 2020 by lofigames

RT @Sega16: T.co

Mar 28 2020 by lofigames

RT @BD_bandkanon: It is time. Senhyakkin[1,1000 birds] Chapter 3: "in unison." is complete! Go read it HERE: Senhyakkin.webcomic.wsT.co

Mar 26 2020 by lofigames


Mar 17 2020 by lofigames

RT @paganacho: The great Escape with Jean Claude Van Damme: Youtube.com @lofigames @KenshiOfficial @JCVD

Jan 29 2020 by lofigames

RT @nice_mustard: hot dogs were invented in 1936 by Larry Hotdogs when he accidentally dropped a bag of prize-winning pig assholes in his Dick Shaper Machine

Jan 18 2020 by lofigames

Embed Buttons
Link to Kenshi by selecting a button and using the embed code provided more...
Last Update
4,326 members
You may also like
Between the Stars
Between the Stars Role Playing
Fallout 4
Fallout 4 Role Playing
The Ur-Quan Masters
The Ur-Quan Masters Role Playing
Mass Effect
Mass Effect Role Playing