Katabasis is about enigma, exploration, and myth. It is about a father, a son, and ancient gods. The player possesses a father who has taken his estranged young son on a trip into the Russian wilderness. He must simply wander through wilderness environments and architectural spaces, while attempting to understand things that might not be understandable. This game was my senior thesis project to graduate with my degree in Game Art.
Background Information about the game:
The title, katabasis, is an archaic Greek word which simply means a descent. It has various meanings in different contexts, but the most relevant here is that of the archetypal descent into the underworld: such as Orpheus’ journey to retrieve Eurydice from the clutch of Hades, and Odysseus’ trip to the mouth of the underworld to question Tiresias.
The initial concept for the game was inspired by the tragic and still-enigmatic Dyatlov Pass incident, in which 9 experienced ski hikers, at the beginning of their trip, for some unknown reason ripped out of their tent in the middle of night during below-zero temperatures in 1959. All nine died from hypothermia or trauma related injuries, some with unknown causes.
Incidentally, the event took place on the side of a mountain known by the native peoples of the area, the Mansi, as Kholat Syakhl, which translates as The Mountain of the Dead. The major events of the game are based upon the mythologies of the Mansi people, especially a particular myth involving Mir-Susne-Khum, the World Surveyor Man.
Katabasis is about enigma, exploration, and myth. It is about a father, a son, and ancient gods. The player possesses a father who has taken his estranged young son on a trip into the Russian wilderness. He must simply wander through wilderness environments and architectural spaces, while attempting to understand things that might not be understandable. This game was my senior thesis project to graduate with my degree in Game Art.
Enjoy Katabasis and many other great games on Desura.
Katabasis version 1.1 has been uploaded! This update (should) fix a major bug in which the end cutscene animation would freeze.
Version 1.1 of Katabasis. Fixed bug where end cutscene would freeze, and made a few minor changes. Please let me know if the end cutscene still freezes...
Version 1.1 of Katabasis. Fixed bug where end cutscene would freeze, and made a few minor changes. Please let me know if the end cutscene still freezes...
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Can i know this game informations
Looks interesting, I'll download it and try it out!
I really liked this game! I was impressed by the detail and scope. You can check out my playthrough on youtube here: Youtu.be
Thanks Tyler for releasing this here for us to play!
what are you supposed to do?
After you stray away from your son to look around (which means, you actually go walk away until you notice something out of the blue) - he goes missing. Basically you follow what you see until the end of the game. It's quite creepy and pretty damn good if you stick to it. Short game, but if you don't hardcore criticize or compare this game to others, it's a great experience.
I just played this, and bravo, I feel like this game is genius. I hate horror games that rely heavily on jump scares, but this one just keeps a tingling sensation that doesn't go away. I liked the fact that after seeing something, I would turn around and see something (or someone) walk by. That's the TRUE fear - not something that pops up screaming, but something that if you do not pay attention, can just glide by. I really got caught up in the game - made me always wonder "where the hell is the kid?!" and seeing him with the creature really spooked me. Great work man! Thanks for the experience!!
this game looks creepy so I am gonna play this
is dis a horror?
Doesnt look like horror...
but is actualy horor