Just Let Me Go is a dark and spine-chilling game where players take the role of Amelia, a 23 year old girl who is kidnapped and taken to a house for sinister purposes. Now, she needs find a way out, evading the house's residents, before she meets a fate worse than death.

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"Just Let Me Go" developer blog 30: Traps!

"Just Let Me Go" developer blog 30: Traps!

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The original plan was to have death traps in the house, but adding those took a little longer than expected.

"Just Let Me Go" developer blog 29: Dude is kinda violent!

"Just Let Me Go" developer blog 29: Dude is kinda violent!

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This one shows updated attacks, and they are brutal. The enemy is out for blood.

"Just Let Me Go" developer blog 28: Updating the characters

"Just Let Me Go" developer blog 28: Updating the characters

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Amelia and Luis got new 3D models. These models were created using Reallusion's Character Creator 3, and they look far more realistic.

"Just Let Me Go" developer blog 27: Amelia's soul flying around

"Just Let Me Go" developer blog 27: Amelia's soul flying around

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Forgot to post this one before. In this video you can see Amelia's soul in action.

"Just Let Me Go" developer blog 26: The stalker is alive!!!

"Just Let Me Go" developer blog 26: The stalker is alive!!!

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The stalker is out and it's dangerous! In this video you can see the stalker in action (except when a bug happens).

"Just Let Me Go" developer blog 25: Building a prototype level

"Just Let Me Go" developer blog 25: Building a prototype level

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Now it's time to test everything in a prototype level. This level is just made of a bunch of boxes to get the "feel" and "atmosphere" right, and also...

"Just Let Me Go" developer blog 24: Lighting-based detection and high heel animations

"Just Let Me Go" developer blog 24: Lighting-based detection and high heel animations

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Now, stalkers detect the player based on the amount of light, making it easier/harder for them to see Amelia in lit/unlit environments. Also, Amelia now...

"Just Let Me Go" developer blog 23: Facial expressions, stalker AI, panic mode

"Just Let Me Go" developer blog 23: Facial expressions, stalker AI, panic mode

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This time there are a few new things. First, Amelia has a cute pink dress (the floral dresss is back... sort of). Also, she now has facial expressions...

"Just Let Me Go" developer blog 22: Pushing furniture, opening doors, and running

"Just Let Me Go" developer blog 22: Pushing furniture, opening doors, and running

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In this video log you can see a few new things. First, now Amelia can push objects to block the enemy's path, block doors, or open the way. We also have...

"Just Let Me Go" developer blog 21: AI testings for sight and hearing

"Just Let Me Go" developer blog 21: AI testings for sight and hearing

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Making some experiments with UE4's AI perception features. The stalker can now see and hear Amelia.

"Just Let Me Go" developer blog 20: Hair, Interactive objects, big bad stalker

"Just Let Me Go" developer blog 20: Hair, Interactive objects, big bad stalker

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In this video you can see that Amelia actually moves as you control her (she's still missing a lot of animations, though). Also, there's some work on...

"Just Let Me Go" developer blog 19: Switch to Unreal Engine 4

"Just Let Me Go" developer blog 19: Switch to Unreal Engine 4

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So... we switched to UE4 and this is a quick update on that :)

"Just Let Me Go" developer blog 18: fixed camera angles!

"Just Let Me Go" developer blog 18: fixed camera angles!

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Haunting Ground is the main inspiration for "Just Let Me Go" and we thought we had to take that game's fixed camera angles and "enter-room zoom-out" effects...

"Just Let Me Go" developer blog 17: footstep sounds and longer hair

"Just Let Me Go" developer blog 17: footstep sounds and longer hair

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Amelia has now longer hair. Not only her hair looks nicer that way, it also ties with her backstory in a way.

"Just Let Me Go" developer blog 16: quick pet's navigation test

"Just Let Me Go" developer blog 16: quick pet's navigation test

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As you know, "Just Let Me Go" is heavily inspired by Haunting Ground. That means, among other things, that Amelia gets a pet in the game. However, we...

"Just Let Me Go" developer blog 15: Amelia's floral dress

"Just Let Me Go" developer blog 15: Amelia's floral dress

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In this video you can see Amelia's floral dress. This is the dress she starts with. At first she was going to be wearing pants and a shirt, but I thought...

"Just Let Me Go" developer blog 14: level streaming!!!

"Just Let Me Go" developer blog 14: level streaming!!!

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I've been working on level streaming, so that the rooms of the house load and unload as you go through the house. More about that in this video. As always...

"Just Let Me Go" developer blog 13: new dress color

"Just Let Me Go" developer blog 13: new dress color

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New update for this game. Now I share the reasons behind the dress color change (that also translated in skin color change), and I also share some thoughts...

"Just Let Me Go" developer blog 12

"Just Let Me Go" developer blog 12

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Sara the stalker, boob physics, dynamic hair, new areas.

"Just Let Me Go" developer blog 11

"Just Let Me Go" developer blog 11

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In the past few days, I’ve been working on streaming the levels for the game. Also, I talk a little bit about facial animation. Lastly, I talk about...