In Junk Architect you build houses out of junk. The meat of the game is in the build engine that lets you place parts and attach them with fasteners, both of which use the PhysX physics engine. Your job is to figure out how to build the given house out of the parts you find on the level. The parts attach at set angles and you choose the fasteners manually at the time of placing the part. The game will detect when you manage to create rooms that are closed spaces with doors and windows. Parts have weights and both parts and fasteners have a limit of how much stress they can handle. This is implemented using rigidbodies and joints. If your creation collapses, too bad, but you can recollect the fasteners and give it another go.

Members only

You do not have permission to add the requested articles content. If you are a member we suggest you login using the form below as that may grant you permission. Otherwise you can return to the article list and try the links from there.

Post Article
Sign in or join with:

Don't have an account? Join now, and discover new games and their developers. Reset your password or username?