Treasure hunter Tiko sets out to retrieve three lost crystals. It soon appears he is not the only one looking for this treasure...

Run, jump and propel your way through 5 different themed worlds, with over 25 different enemies and more than 20 different weapons and powerups. An old school platformer that doesn't take itself too seriously.


Android:
Android app on Google Play

Windows:

Juiced! (Windows)


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Juiced! - Game info

News

JUICED!
Type: Platform game. Influenced by Commander Keen, Jazz Jackrabbit, Cosmo, Rayman, Mario.
Operating systems: PC, Android
Resolution: 320x240
Version: 1.1 (updated 20-10-2015)
File size: 25.2MB (.exe), 34.1MB (.apk)

(If you want the full story/experience, please start with the 'Prologue' level)

Some of you might recognize this game from 2008, when I was still working with Gamemaker 7 (Wow, long time ago). It was on the shelf for a few years, then I decided to rewrite it from scratch in GM:S and here's the result.

Controls:
---PC---
Arrow keys: Movement
Move down/up: Duck. Grab/drop item. Talk. Use vending machine. Climb.
Spacebar: Jump. Double jump. Activate hyper (Triple jump).
Shift: Use weapon. Throw item.
1,2,3,4: Use powerups
Enter, space: Navigate through dialog.
Ctrl: Change weapon.
Esc: Menu
Alt+Enter: Toggle full screen
Mouse: Use powerups. Change weapon.

---Android---
D-pad: Movement
Move down/up: Duck. Grab/drop item. Talk. Use vending machine. Climb.
A: Jump. Double jump. Activate hyper (Triple jump). Navigate through dialog. Crawl right.
B: Use weapon. Throw item. Crawl left.
Menu button: Menu
Touchscreen: Use powerups. Change weapon.

Resources: All resources were made by me. I own all rights, please do not use without permission. Sprites/backgrounds: made using Graphics Gale and Adobe Photoshop Music/sounds: recorded or produced in Ableton Live and Audacity.

Story: Treasure hunter Tiko, after getting out of bussiness, obtains a rare map and sets out to retrieve three lost crystals. It soon appears he is not the only one looking for this treasure...

Goal: Reach the end of the level alive and defeat the boss. Collecting fruit fills up your juicemeter. A full meter grants you hyper mode. Collect coins to buy powerups and weapons.

Optional goals:
- Find three diamonds and enter the bonus stage
- Find the star for extra points
- Defeat all enemies
- Collect all fruit
- Collect all coins

Currenty there are four levels and a prologue, with approx. 2.5 hrs of playing time. Try to get a perfect score!
A Snow themed level is in progress.

Please let me now what you think. Bugs/glitches? Dialog: spelling/syntax errors? Anything to add/edit? Enjoy!

Known bug: Touchscreen on Android is sometimes unresponsive, although I think this is a hardware problem. Has anyone else experienced this problem?

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Juiced! (Windows)

Juiced! (Windows)

Demo

Windows version Treasure hunter Tiko sets out to retrieve three lost crystals. It soon appears he is not the only one looking for this treasure... Run...

Patch 1.01

Patch 1.01

Patch

This patch for Juiced, updates the game to version 1.01.

Juiced Demo 2.0 to 2.1 patch

Juiced Demo 2.0 to 2.1 patch

Demo

This patch will solve some performance problems from the demo 2.0.

Juiced Updated Demo

Juiced Updated Demo

Demo

This release contains previously mentioned Downtown track, and as well includes several gameplay tweaks, improved controls and graphics compatibility.

Juiced Demo

Juiced Demo

Demo

The Juiced demo is now online to offer you an opportunity to try out the track in Downtown during both night and day time.

Post comment Comments
DarkBloodbane
DarkBloodbane - - 76 comments

Wonderful! Good story and level design
I thought Tiko could punch enemy as he throws his hand forward when he's not shooting anything but turns out he's throwing air

One problem I have is in Watery Caves in a room with many buttons, locked gift & vending machine ontop and drillable blocks. Getting 1up is easy but getting out of the hole is tough as Tiko's double jump must be
performed at precise time for him to get out

Another thing is dwarf boss. IMO it's better if Tiko isn't hurt and instead bounced when stomping dwarf's head cause I find it inconsistent with other enemies/bosses which can be stomped on

Regardless I'm enjoying this game, I'll be waiting for the complete game :D

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TimH1989 Creator
TimH1989 - - 1 comments

Thanks! Great feedback, I immediately made a few changes to the game, expect an update in a month.

-Added a warning message when out of ammo
-Changed the depth of the holes in lvl 3

I'm not sure about the dwarf boss though, when he's walking you cannot jump on him because he is swinging his pickaxe. But when he throws his pickaxe, you can jump on him like the other bosses. Do you want to be able to jump on him when he's walking?

Reply Good karma+1 vote
DarkBloodbane
DarkBloodbane - - 76 comments

Yes, but when Tiko do that, dwarf boss only hold his cap and don't get any damage. Tiko OTOH is bounced off him without taking damage after jumping on him

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