Jets'n'Guns is a heavy piece of ground shaking rock blasting action with graphics and special effects that will blow you eyes out! Enjoy yourself in almost-insane action adventure of saving the universe from the deadly threat of more than 270 unique monsters in the campaign of 43 levels. Stand as one-against-many armed with tons of different weapons of a devastating armament fitted into one of the awesome spaceships.
"Hard Mod v1.2" is a mod that makes the gameplay harder (including consecutive playthroughs). Only Jets'N'Guns Gold v1.308 ST is supported.
Note: the mod is based on the English Steam version 1.308 ST.
Only Jets'N'Guns Gold v1.308 ST is supported.
~~~~~~~~~~~~~~~~~~~~~~~~~~~
Installation of the mod:
(Inside the archive there's also an extra archive for mod-makers. It contains just modified and new files, so that it would be easier for people to find what was changed, compared to the original game.)
~~~~~
Removal of the mod:
~~~~~
Additional info about the game resources:
I found this site: Wiki.xentax.com
and there's info about how to decrypt and extract the game resources from the file "jng.dat", so that it would be possible to modify the game, but I couldn't find a way to encrypt and put them back to that DAT file.
But it's not necessary, because if the file "jng.dat" is not present in the game's root directory, the game will try to find resources in a "DATA" folder, if such a folder exists in the root directory.
That's why the installation of this mod requires removing the file "jng.dat" from the game's directory. Otherwise no changes would be loaded into the game.
~~~~~~~~~~~~~~~~~~~~~~~~~~~
Information about the mod.
~~~~~
"Hard Mod v1.2" is a mod that makes the gameplay harder (including consecutive playthroughs).
The game always had the following 10 difficulty levels (but you could start on "Hard" at most):
The game automatically got harder with each consecutive playthrough on the same save file.
All enemies would get stronger and some Bosses would even double eventually, but the player's weapons would get stronger a lot faster, so that an experienced player, after a couple of finishes, would be able to easily finish the game on any other consecutive playthroughs.
The goal for this new mod is to make consecutive playthroughs harder (and even the 1st playthrough as well).
~~~~~~~~~~~~~~~~~~~~~~~~~~~
Warning!
It's not recommended to start the game on "Hard" difficulty.
The game became so much harder on the 1st playthrough even on "Normal" difficulty, so that during the testing of this mod with an optimal strategy and weapon setup, I managed to beat the final two bosses only by constantly spamming the time slow motion, using the "Time Compressor" device installed on my ship.
So, if you had big difficulty in the original game on "Normal", then I would recommend starting the game on the easiest difficulty available, if you install this mod.
~~~~~
About the Difficulty:
The first 30% of the game (on each consecutive playthrough) were always very easy, as desgined by the original game's developers.
Unfortunatelly, I couldn't find a way to make that part of the game noticeably harder.
So, you can see those first levels as a way to relax at the beginning of each new playthrough.
But, the second half of the game will be getting noticeably more difficult, with each new consecutive playthrough, because the the player's weapons won't get over-powered, unlike in the original game.
After around seven consecutive playthroughs you'll reach the "God" difficulty level. And then you will realize that you might not have enough power to beat some levels, unless you find an optimal setup / combination for your ship and weapons.
And, if you won't make enough money on previous playthroughs, you might have big problems on later ones. So, try to maximize your income on each level.
If you have problems with some levels, try to switch to a cheaper ship and invest more money into your weapons. You can experiment with different weapon setups, until you find the most efficient for the cost/power ratio.
~~~~~~~~~~~~~~~~~~~~~~~~~~~
The main changes in the game, added by the mod:
~~~~~
Extra info about weapons with piercing damage:
~~~~~
Additional changes to some weapons:
~~~~~~~~~~~~~~~~~~~~~~~~~~~
"Overdrive" mode for some weapons:
15 weapons have an "Overdrive" mode last upgrades. Those upgrades are less efficient (over-priced), but they still make the weapons more powerful.
Such upgrades are useful for later consecutive playthroughs on the same save file, during missions which force the player to use ships with too few weapon slots.
Since a lot of original weapons got weaker, compared to the original game, such missions could become impossible to beat on higher difficulties.
But the "Overdrive" mode solves this problem. Now the player can sell some of their weapons and put extra money into a couple of powerful weapons.
"Overdrive" upgrades are marked with a special icon in the shop and on the item itself in a slot:
All weapons, which support such upgrades, will also have an extra info about it in the bottom of their descriptions.
~~~~~
Weapons that have "Overdrive" upgrades:
the last 1 upgrade is "Overdrive":
the last 2 uprades are "Overdrive":
the last 3 uprades are "Overdrive":
Update: new version 1.2
Changes in version 1.2:
- Some adjustments to the game balance.
- Zombie Blues and NTR Sandman Laser can only be installed into the rear weapon slots now.
- Added a rear weapon slot to special ships (Jet-Pack, Scuba Diver, Underwater Ship).
~~~~~
Note:
If on your 2nd consecutive playthrough you will have trouble in the very beginning of the "super-computer" level/stage (with a lot of mines and lasers blocking your way), you can try combining the Hexagun weapon with some other weapons (if necessary, get a cheaper ship, so that you can have more money for weapons).
That level/stage is beatable, with the right strategy. It was checked.
Also, if the boss on that level (or the final bosses of the game) gives you any trouble on any playthrough, don't forget that you can spam the time slow-down button with the "Time Compressor" device installed in your ship. It's especially important on the 1st playthrough.
Hello.
Could I ask for a permission to use the contents of your mod and add some of the them to mine ?