(Name of the game updated since I am an idiot.) Christopher Cash, Remie Piccoli and Teddy Daniels are a group of overeducated and underpaid professionals. Tired of always being runners up, three friends band together to take ghost hunting to the next level. Using the Dynamic Electromagnetic Full Range Scanner, or Spook Scanner as Cash likes to call it, they'll begin taking jobs across the city. Every photograph means more money in the bank. Joined by Christina Coles, team leader, they'll go house to house recording film, taking pictures and documenting evidence of the paranormal. Gameplay: *Mission based horror with an overarching plot line. *Earn money through the photographs you take to buy supplies for your future missions. *Use the Spook Scanner, a sonar like detection device that will lead you to ghosts. Get their picture and make a profit. *Get freaked out through ever intensifying horror as the ghosts you face off become ever more malevolent and dangerous.

Post news Report RSS Hours From Release

The Spirit Seekers first stage demo is going to be out and released within the day.

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I'm busy working out the final bugs to the system but here's the rundown of all the features present in the demo. Since this is the first stage it's a bit easier than I'd wanted but still puzzling enough to stump.

1.) Button Mashing Events
2.) QTE Events (working but hidden on this demo release)
3.) The Spook Scanner / treasure hunting system
4.) The morality system
5.) Dynamic lighting and shadows
6.) In-game inventory usage (no need to open the menu)
7.) Item combination in the menu to make new items
8.) The sanity system (will be more robust in future releases)
9.) Hiding games, chasing monsters, a final boss.

Ehhhh maybe it will still suck but I will let you decide.

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