I'm busy working out the final bugs to the system but here's the rundown of all the features present in the demo. Since this is the first stage it's a bit easier than I'd wanted but still puzzling enough to stump.
1.) Button Mashing Events
2.) QTE Events (working but hidden on this demo release)
3.) The Spook Scanner / treasure hunting system
4.) The morality system
5.) Dynamic lighting and shadows
6.) In-game inventory usage (no need to open the menu)
7.) Item combination in the menu to make new items
8.) The sanity system (will be more robust in future releases)
9.) Hiding games, chasing monsters, a final boss.
Ehhhh maybe it will still suck but I will let you decide.