A game of fantasy guild management! In It's A Wipe! you assume the role of a guild leader within a fantasy game world. You must recruit other players, lead them to victory against increasingly difficult odds, and make sure that your group remains happy enough to stick with you! The game is done in a style reminiscent of old school role playing games. While the 'game' within It's A Wipe! is supposed to represent an on-line game world, this is really a single player game. The game play is a mix of strategy, in that you need to figure out an effective plan to beat the encounters, and management, in that you need to balance the various needs and desires of your team of players. We hope that you enjoy the game!

Post news Report RSS New Updates for It's A Wipe! Now Available!

The newest set of patches have been approved by Desura! Demo Version 1.63 and Release Build 1.02 are now available! This also contains some video driver compatability updates, so if you had problems running the game before please give it another try! For a full list of changes, please check out the full article!

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The newest set of patches have been approved by Desura! Demo Version 1.63 and Release Build 1.02 are now available! This also contains some video driver compatability updates, so if you had problems running the game before please give it another try! For a full list of changes, please check out the full article!

New in this version (since 1.6/1.0):

- Added Wide Full Screen support.

- New Casting Icon! A small display will show for players that are casting a spell. You can see how many turns they have left, and putting the cursor over the box will give more detailed information about the target and spell in progress.

- Wide Screen modes now load and initialize properly.

- The mechanics of the second fight in the 8th raid were not working properly. (Full game specific)

- Gave new primary tanks a slight bonus to threat when they are first switched in, to make switching during combat a bit more effective.

- Fix an issue where Raid Rows were not sticking properly when assigned after the first fight.

- Fixed a minor issue with the up and down arrow keys when reassigning tanks in combat.

- Fixed a display issue when raising or decreasing a targets priority the button would lose the selected highlighting.

- Some video cards were causing the game to try to load in direct 3D mode, which has been deprecated in the game engine. Added changes to force OpenGL mode that should correct this problem.

- Made a lot of changes to try to address the seemingly random crash on some combat menus. I pulled in some updates to the core engine, added additional checks, and made some timing changes. I haven't been able to reproduce the issue on my PC, so I can't say that it is fixed 100%. It could be hardware or driver specific. If anyone encounters this issue on the new builds, please let us know!

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