Islands of Nyne: Battle Royale is an online, competitive, first-person shooter with a focus on intense, last-man-standing gameplay.

Post news Report RSS Islands of Nyne Alpha 16 Weekend 1, Dev Hunt

Updates in Performance, Mapping, Revive system introduced, Match results and better ranking info, Private custom servers added. Limited Availability of Pre-Order keys. Hunt the Devs in an event this weekend!

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alpha16dude

The month of march gave us some much needed time to execute our plans for “Streaming 2.0”, which is what we’re calling all the fancy new mods and improvements we’ve made to our level streaming component - which in turn rewarded us with some very nice gains in framerate. In addition to focusing mainly on optimization, we’ve also added in our first iteration of a revive system aptly named “Nano-vive” since it relies on nano-med use (see below). @Zenity’s made plenty of nice progress on our WIP ranking/scoring system based on all of your feedback, and our crack audio team, @TomWrightSound and @AudioDev, were able to get a bunch of audio polish and new sounds in that were sitting in our backlog for a while. So overall, definitely a productive month and I think all you Alpha Testers will be pretty happy with the performance gains and polish you’ll notice over the weekend due to @Tomble nd @talun’s ongoing quest for frames.


If you haven’t seen the alpha schedule for this weekend, make sure to check out the announcement we posted in regards to Solos/Duos mode days and our dev hunt event hours: Alpha Wave 16, Dev Hunt, & Pre-Orders!

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TL;DR

    • Substantial reworks to Swamp, Pirate Lake, Lagoon, and Tiki Hut areas
    • Nano-Vives added to Duos and Squads modes (revive system requiring a nanomed)
    • Match results UI and flow now provides better info on ranks and ratings. Last Match box in main now displays latest match report when clicked (artwork WIP)
    • Private servers added


NANO-VIVE SYSTEM


Keep in mind we’re still experimenting with this system and will be looking forward to all your feedback after Duos testing on Sunday and Monday.

    • In gamemodes duos and squads players if a player takes lethal damage, they will go into a Downed state. There is no overkill.
    • Players can only revive their team mate(s) with a nano med
    • Time to revive is 5 seconds
    • Downed players can hold the interact key to slow blood loss but will not be able to move
    • Downed players will not be able to access their inventory (this means they can’t drop a nano for their teammate to use on them)
    • When revived, players have 25 health
    • Players have an unlimited number of revives but bleedout time speeds up each time



PERFORMANCE & STABILITY


Tweaked HLOD settings to improve overall performance around map

Various static and skeletal mesh LOD optimizations

Significantly lowered level streaming distance cap

Fixed various crashes (thank you for all the reports!)

Disabled animations on weapons when not relevant to player

Prematch levels now unstream on BR start to reduce occlusion costs

Changed streaming distance during landing, in observer cam, and when new map loads


AUDIO


Adjusted levels on various sound events for a more consistent mix

Added new ambient sounds and replaced some

Replaced UMP gunshot sounds with ones that don’t sound like ass

Improved P90 gunshot sounds

Gunshot sounds are now more dynamic

Added wind sound based on player velocity when


MAIN MENU & UI


Added private servers. They now show up in the Custom Matches tab when hovering over Play Match

Added new rank badges

Added achievement and event scheduling system (for Dev Hunt and future events)

Added a menu alert if you try to join a game mode with more than recommended members

Added dynamic news feed

Match report screen reworked. Now shows correct scores, ratings, and labels.

Invite player button (+) in friends list now only shows when a player is in an invitable state

Main Menu character platforms repositioned (WIP)


WEAPONS & ATTACHMENTS


Desert Eagle iron sights now easier to aim with

M9A1 fire animation improvements (shooting feels a lot better)

Weapons don’t disappear anymore when dropped in Training

Disabled weapon switching when underwater

Lowered reddot emissive on rifles (rifle reddot is now “less glowy”)

Ion Blade improvements

Regen time after throwing is easier to gauge

Slashing feels better, more responsive

Changed idle and sprint animations

Fusion Grenade throwing should feel more responsive


OTHER


Increased FPS cap to 250 from 144

Improved diagonal sprinting animations (less slidey)

Disabled ability to crouch when underwater

Added splash image when booting up game

Added desktop icon


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